Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph
braeden shosa 3ccce0de2c Inertialization error logging.
- Inertialization requests made without the context of an ancestor inertialization node now log an error identifying the source of the request.
- Added an editor only table to map runtime nodes back to their source. This enables runtime node errors to identify the source.
- The log messages are text only for now, as this is a limitation of the current message log handling in AnimInstanceProxy. However, having the reverse map gets us halfway to runtime node messages with clickable hyperlinks.
- Don't log errors if anim graph blend time is zero. Anim graph times are allowed to be zero to cancel inertialziation, but there's no need to complain about a missing inertialization node in that case.
- Improved inertialization documentation
#jira UE-80532
#rb thomas.sarkanen
[FYI] thomas.sarkanen, laurent.delayen, zack.letters

#ROBOMERGE-SOURCE: CL 9827176 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v546-9757112)

[CL 9827179 by braeden shosa in Main branch]
2019-10-24 21:21:22 -04:00
..
2019-10-24 21:21:22 -04:00