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89ffedd265338f4102390386ae523ea97600a673
UnrealEngineUWP/Engine/Source/Developer/Windows
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ethan geller c61fe9ef76 Add stream chunk override in per platform cook overrides.
#rb maxwell.hayes


#ROBOMERGE-SOURCE: CL 9826412 via CL 9826418 via CL 9826421
#ROBOMERGE-BOT: (v546-9757112)

[CL 9826427 by ethan geller in Main branch]
2019-10-24 19:53:53 -04:00
..
LiveCoding
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
LiveCodingServer
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
ShaderFormatD3D
UE4R - Back to Warning, not Fatal
2019-10-21 15:47:59 -04:00
WindowsClientTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsNoEditorTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsPlatformEditor
…
WindowsServerTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsTargetPlatform
Add stream chunk override in per platform cook overrides.
2019-10-24 19:53:53 -04:00
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