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UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities
Sebastien Lussier cd750ce23f #jira UE-82185, UE-82545
HLOD useLODAImposter seems to not copy over all UV channels
Mesh merging code was assuming the UV2 & UV3 channels were free to use to store position & scale of imposter instances.
This behavior seems to have been hacked in the engine for an internal project & is not needed anymore since it's now possible to use instanced static meshes with LODActors
Still kept old behavior around (CVar) in case someone would really need it
#rb patrick.enfedaque

[CL 9868123 by Sebastien Lussier in Main branch]
2019-10-28 07:45:29 -04:00
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2019-10-28 07:45:29 -04:00