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HLOD useLODAImposter seems to not copy over all UV channels Mesh merging code was assuming the UV2 & UV3 channels were free to use to store position & scale of imposter instances. This behavior seems to have been hacked in the engine for an internal project & is not needed anymore since it's now possible to use instanced static meshes with LODActors Still kept old behavior around (CVar) in case someone would really need it #rb patrick.enfedaque [CL 9868123 by Sebastien Lussier in Main branch]