Files
UnrealEngineUWP/Engine/Source/Developer
jamie hayes 89e2aeefe3 Bug fixes for static mesh DDC issues that have cropped up as a result of 35004573:
- Fix an issue where building a static mesh could change its own DDC key, causing duplicate render data to be cached and built.
- Fix an issue where static mesh DDC could have the Nanite resources stripped differently between Nanite and non-Nanite platforms that share cache.

Nanite builder fix (from Rune.Stubbe):
- Fixed rare builder crash when cluster group has to be split into more than 8 parts

#rb graham.wihlidal
#jira UE-220876, FORT-768796
[FYI] thierry.begin, jonathan.bard, rune.stubbe

[CL 35571580 by jamie hayes in ue5-main branch]
2024-08-15 14:31:43 -04:00
..
2024-08-01 20:28:22 -04:00
2024-07-16 18:07:30 -04:00
2024-08-09 07:38:25 -04:00
2024-06-01 13:50:31 -04:00
2024-08-01 10:28:39 -04:00
2024-08-01 10:28:39 -04:00
2024-08-01 10:28:39 -04:00
2024-08-08 06:41:50 -04:00
2024-07-09 13:57:32 -04:00
2024-06-20 15:39:47 -04:00