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UnrealEngineUWP
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UnrealEngineUWP
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Ben Marsh
abe425743c
Horde: Add TypeConverter for IoHash objects, to allow passing them via MVC routes.
...
[CL 16757331 by Ben Marsh in ue5-main branch]
2021-06-23 11:06:33 -04:00
..
EpicGames.Core
Missing file for CB serialization.
2021-06-17 14:41:07 -04:00
EpicGames.Horde.Common
Horde: Move base RemoteExecution classes to EpicGames.Horde.Common
2021-06-21 12:36:14 -04:00
EpicGames.IoHash
Horde: Add TypeConverter for IoHash objects, to allow passing them via MVC routes.
2021-06-23 11:06:33 -04:00
EpicGames.Jupiter
UGS: Enable deterministic output.
2021-04-30 13:47:27 -04:00
EpicGames.MongoDB
Merge utility library changes from GitSync.
2021-04-27 22:41:48 -04:00
EpicGames.Perforce
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
2021-06-08 17:01:23 -04:00
EpicGames.Perforce.Managed
Change EpicGames.Perforce.Managed to use IoHash, simplifying the migration to using Jupiter for storage.
2021-06-08 15:51:04 -04:00
EpicGames.Serialization
Add C# compact binary library. Includes almost all functionality from C++ library, and test suite.
2021-06-17 08:22:02 -04:00
EpicGames.Serialization.Tests
Add missing configurations for EpicGames.Serialization.Tests.
2021-06-17 08:59:42 -04:00