Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsEditorModule/SmartObjectsEditorModule.Build.cs
mikko mononen 6c2279e57d SmartObject: Added outliner to asset editor
- Changed Smart Object definition slot data to contain GUI per data (allows to identify the data using ID)
- Added outliner to the editor, displays slots and definition data
- Made slots and definition data selectable in the details view
- Sync selection across details, outliner and 3D view for faster navigation

[CL 27440600 by mikko mononen in ue5-main branch]
2023-08-29 07:48:32 -04:00

48 lines
892 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsEditorModule : ModuleRules
{
public SmartObjectsEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"AdvancedPreviewScene",
"Core",
"CoreUObject",
"ComponentVisualizers",
"EditorInteractiveToolsFramework",
"Engine",
"InputCore",
"InteractiveToolsFramework",
"PropertyEditor",
"SlateCore",
"Slate",
"SmartObjectsModule",
"SourceControl",
"UnrealEd",
"StructUtils",
"WorldConditions",
"ToolWidgets",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"ApplicationCore",
"AssetDefinition",
"StructUtilsEditor",
}
);
}
}
}