Files
UnrealEngineUWP/Engine/Source/Runtime/Navmesh
mieszko zielinski 195022b5be Added special handling (including logging) when there are no walkable areas while generating recast navmesh tile #UE4
This is the case where there are some spans, but not enough to create a walkable surface.

#jira UE-69807
#rb Lukasz.Furman

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 4967613 in //UE4/Release-4.22/... via CL 4968680
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)

[CL 5027841 by mieszko zielinski in Dev-Anim branch]
2019-02-16 04:08:08 -05:00
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