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[FYI] mikko.mononen Original CL Desc ----------------------------------------------------------------- StateTree: Added support for event payload in transitions and event capture for states. (contributed) - Transitions can now be set up to require a specific payload type and/or a gameplay tag - Required transition event payload is visible to property bindind for transition conditions - States can require an event type as enter condition, the event is captured when state is selected - Required state event payload is visible to binding for state enter conditions, tasks and transistions [CL 32113027 by bob tellez in ue5-main branch]