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UnrealEngineUWP
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UnrealEngineUWP
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Ben Marsh
2ef7a96902
LiveCoding: Explicitly batch all EnableModules() commands, to prevent user command thread preempting the editor thread before it's finished adding everything. Prevents "Live coding ready" messages being spammed in the console window.
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#rb none #jira UE-71270 [CL 5361279 by Ben Marsh in 4.22 branch]
2019-03-11 14:12:36 -04:00
..
LiveCoding
LiveCoding: Explicitly batch all EnableModules() commands, to prevent user command thread preempting the editor thread before it's finished adding everything. Prevents "Live coding ready" messages being spammed in the console window.
2019-03-11 14:12:36 -04:00
LiveCodingServer
LiveCoding: Tidy up console output.
2019-03-08 13:05:17 -05:00
ShaderFormatD3D
Copying //UE4/Private-Woodchuck-Staging@5316917 to Release-4.22 (//UE4/Release-4.22)
2019-03-06 14:49:00 -05:00
WindowsClientTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsNoEditorTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsPlatformEditor
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsServerTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsTargetPlatform
Move default graphics RHI to windows target settings
2019-03-04 05:11:07 -05:00