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89353408600396ce9dd4ccb4afa2a771bc1b689b
UnrealEngineUWP
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Engine
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UnrealBuildTool
History
Jeff Campeau
b33e0f2140
Fix min ruleset warning in VS2015
...
[CL 2709859 by Jeff Campeau in Main branch]
2015-09-29 14:36:58 -04:00
..
Android
Split the ModifyModuleRules() method into two parts; one which is called only for the active platform (ModifyModuleRulesForActivePlatform), and one which is called on all platforms for a host platform (ModifyModuleRulesForOtherPlatform).
2015-09-29 10:44:49 -04:00
Configuration
Split the ModifyModuleRules() method into two parts; one which is called only for the active platform (ModifyModuleRulesForActivePlatform), and one which is called on all platforms for a host platform (ModifyModuleRulesForOtherPlatform).
2015-09-29 10:44:49 -04:00
fastJSON
…
HTML5
Split the ModifyModuleRules() method into two parts; one which is called only for the active platform (ModifyModuleRulesForActivePlatform), and one which is called on all platforms for a host platform (ModifyModuleRulesForOtherPlatform).
2015-09-29 10:44:49 -04:00
IOS
Split the ModifyModuleRules() method into two parts; one which is called only for the active platform (ModifyModuleRulesForActivePlatform), and one which is called on all platforms for a host platform (ModifyModuleRulesForOtherPlatform).
2015-09-29 10:44:49 -04:00
Linux
Split the ModifyModuleRules() method into two parts; one which is called only for the active platform (ModifyModuleRulesForActivePlatform), and one which is called on all platforms for a host platform (ModifyModuleRulesForOtherPlatform).
2015-09-29 10:44:49 -04:00
Mac
Rearranged link command building in MacToolChain to not require third party libs to have "lib" prefix
2015-09-29 13:26:47 -04:00
Properties
…
System
VS2015 now the default toolchain for Windows
2015-09-29 13:17:32 -04:00
ToolChain
Remove IUEBuildPlatform; nothing is using it.
2015-09-27 13:32:44 -04:00
Utilities
Convert everything in UBT to use standard C# XML comments, so IntelliSense can display useful information in tooltips.
2015-09-24 13:47:13 -04:00
UWP
Split the ModifyModuleRules() method into two parts; one which is called only for the active platform (ModifyModuleRulesForActivePlatform), and one which is called on all platforms for a host platform (ModifyModuleRulesForOtherPlatform).
2015-09-29 10:44:49 -04:00
Windows
VS2015 now the default toolchain for Windows
2015-09-29 13:17:32 -04:00
WinRT
Split the ModifyModuleRules() method into two parts; one which is called only for the active platform (ModifyModuleRulesForActivePlatform), and one which is called on all platforms for a host platform (ModifyModuleRulesForOtherPlatform).
2015-09-29 10:44:49 -04:00
app.config
Summary: running UAT from VS is simpler and faster.
2015-07-09 10:15:37 -04:00
UnrealBuildTool.csproj
Fix min ruleset warning in VS2015
2015-09-29 14:36:58 -04:00