Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerCounterNode.cpp
aaron mcleran 88e196058b Cleaning up some nodes.
- Adding some minor features to various trigger nodes.
- Fixing/standarding pin orders and names
- Added a utility to help with param management (until we get a better param manager)
- Fixed a few minor bugs (trigger pipe/delay resets)
- Refactored value node to have a reset trigger and output triggers on set/reset. Renamed params to be more clear.
- Did a pass on tooltip cleanup and fixes.
- Refactored trigger compare node and added float support
- Refactored trigger counter, adding a couple minor features (count-by, auto-reset)


#rb Phil.Popp
#jira none
[FYI] Sondra.Moyls
#preflight 605ae010d88d2d00017742da

#ROBOMERGE-SOURCE: CL 15793396 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15793397 by aaron mcleran in ue5-main branch]
2021-03-24 03:22:53 -04:00

227 lines
8.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundTriggerCounterNode.h"
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNode.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundParamHelper.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
namespace TriggerCounterVertexNames
{
METASOUND_PARAM(InputInTrigger, "In", "Trigger Input to count.");
METASOUND_PARAM(InputReset, "Reset", "Resets the counter back to the start count.");
METASOUND_PARAM(InputStartCount, "Start Value", "The value to start output counter by.");
METASOUND_PARAM(InputStepSize, "Step Size", "The value to add to the current count each input trigger. Can be negative.");
METASOUND_PARAM(InputAutoResetCount, "Auto Reset Count", "The number of input triggers to automatically set the count back to Start Count. If 0, won't auto-reset.");
METASOUND_PARAM(OutputOnTrigger, "On Trigger", "Triggered when the input is triggered.");
METASOUND_PARAM(OutputOnReset, "On Reset", "Triggered when the input reset trigger is triggered or if the counter automatically resets.");
METASOUND_PARAM(OutputCount, "Count", "The current count value of the node.");
}
class FTriggerCounterOperator : public TExecutableOperator<FTriggerCounterOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
FTriggerCounterOperator(const FOperatorSettings& InSettings,
const FTriggerReadRef& InTriggerIn,
const FTriggerReadRef& InTriggerReset,
const FInt32ReadRef& InStartCount,
const FInt32ReadRef& InCountBy,
const FInt32ReadRef& InAutoResetCount);
virtual FDataReferenceCollection GetInputs() const override;
virtual FDataReferenceCollection GetOutputs() const override;
void Execute();
private:
FTriggerReadRef TriggerIn;
FTriggerReadRef TriggerReset;
FInt32ReadRef StartCount;
FInt32ReadRef CountBy;
FInt32ReadRef AutoResetCount;
FTriggerWriteRef TriggerOut;
FTriggerWriteRef TriggerOnReset;
FInt32WriteRef OutValue;
// Internal state to do the counting math
int32 CurrentAutoResetCount = 0;
int32 CurrentTriggerCount = 0;
};
FTriggerCounterOperator::FTriggerCounterOperator(const FOperatorSettings& InSettings,
const FTriggerReadRef& InTriggerIn,
const FTriggerReadRef& InTriggerReset,
const FInt32ReadRef& InStartCount,
const FInt32ReadRef& InCountBy,
const FInt32ReadRef& InAutoResetCount)
: TriggerIn(InTriggerIn)
, TriggerReset(InTriggerReset)
, StartCount(InStartCount)
, CountBy(InCountBy)
, AutoResetCount(InAutoResetCount)
, TriggerOut(FTriggerWriteRef::CreateNew(InSettings))
, TriggerOnReset(FTriggerWriteRef::CreateNew(InSettings))
, OutValue(FInt32WriteRef::CreateNew(*StartCount))
{
CurrentAutoResetCount = FMath::Max(0, *AutoResetCount);
}
FDataReferenceCollection FTriggerCounterOperator::GetInputs() const
{
using namespace TriggerCounterVertexNames;
FDataReferenceCollection InputDataReferences;
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputInTrigger), TriggerIn);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputReset), TriggerReset);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputStartCount), StartCount);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputStepSize), CountBy);
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputAutoResetCount), AutoResetCount);
return InputDataReferences;
}
FDataReferenceCollection FTriggerCounterOperator::GetOutputs() const
{
using namespace TriggerCounterVertexNames;
FDataReferenceCollection OutputDataReferences;
OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputOnTrigger), TriggerOut);
OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputOnReset), TriggerOnReset);
OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputCount), OutValue);
return OutputDataReferences;
}
void FTriggerCounterOperator::Execute()
{
TriggerOnReset->AdvanceBlock();
TriggerOut->AdvanceBlock();
// Update the current auto reset count
CurrentAutoResetCount = FMath::Max(0, *AutoResetCount);
TriggerReset->ExecuteBlock(
[&](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
CurrentTriggerCount = 0;
*OutValue = *StartCount;
TriggerOnReset->TriggerFrame(StartFrame);
}
);
TriggerIn->ExecuteBlock(
[&](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
++CurrentTriggerCount;
if (CurrentAutoResetCount > 0 && CurrentTriggerCount >= CurrentAutoResetCount)
{
CurrentTriggerCount = 0;
*OutValue = *StartCount;
TriggerOnReset->TriggerFrame(StartFrame);
}
else
{
*OutValue += *CountBy;
}
TriggerOut->TriggerFrame(StartFrame);
}
);
}
TUniquePtr<IOperator> FTriggerCounterOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
{
using namespace TriggerCounterVertexNames;
const FInputVertexInterface& InputInterface = GetVertexInterface().GetInputInterface();
FTriggerReadRef TriggerIn = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(METASOUND_GET_PARAM_NAME(InputInTrigger), InParams.OperatorSettings);
FTriggerReadRef TriggerReset = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(METASOUND_GET_PARAM_NAME(InputReset), InParams.OperatorSettings);
FInt32ReadRef StartCount = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<int32>(InputInterface, METASOUND_GET_PARAM_NAME(InputStartCount), InParams.OperatorSettings);
FInt32ReadRef StepSize = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<int32>(InputInterface, METASOUND_GET_PARAM_NAME(InputStepSize), InParams.OperatorSettings);
FInt32ReadRef AutoResetCount = InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<int32>(InputInterface, METASOUND_GET_PARAM_NAME(InputAutoResetCount), InParams.OperatorSettings);
return MakeUnique<FTriggerCounterOperator>(InParams.OperatorSettings, TriggerIn, TriggerReset, StartCount, StepSize, AutoResetCount);
}
const FVertexInterface& FTriggerCounterOperator::GetVertexInterface()
{
using namespace TriggerCounterVertexNames;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertexModel<FTrigger>(METASOUND_GET_PARAM_NAME_AND_TT(InputInTrigger)),
TInputDataVertexModel<FTrigger>(METASOUND_GET_PARAM_NAME_AND_TT(InputReset)),
TInputDataVertexModel<int32>(METASOUND_GET_PARAM_NAME_AND_TT(InputStartCount), 0),
TInputDataVertexModel<int32>(METASOUND_GET_PARAM_NAME_AND_TT(InputStepSize), 1),
TInputDataVertexModel<int32>(METASOUND_GET_PARAM_NAME_AND_TT(InputAutoResetCount), 0)
),
FOutputVertexInterface(
TOutputDataVertexModel<FTrigger>(METASOUND_GET_PARAM_NAME_AND_TT(OutputOnTrigger)),
TOutputDataVertexModel<FTrigger>(METASOUND_GET_PARAM_NAME_AND_TT(OutputOnReset)),
TOutputDataVertexModel<int32>(METASOUND_GET_PARAM_NAME_AND_TT(OutputCount))
)
);
return Interface;
}
const FNodeClassMetadata& FTriggerCounterOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = {Metasound::StandardNodes::Namespace, TEXT("Trigger Counter"), TEXT("")};
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = LOCTEXT("Metasound_TriggerCounterNodeDisplayName", "Trigger Counter");
Info.Description = LOCTEXT("Metasound_TriggerCounterNodeDescription", "Counts the trigger inputs. Supports a start count value, counting by a step size, and auto resetting back to the start count.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(StandardNodes::TriggerUtils);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
FTriggerCounterNode::FTriggerCounterNode(const FNodeInitData& InInitData)
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<FTriggerCounterOperator>())
{
}
METASOUND_REGISTER_NODE(FTriggerCounterNode)
}
#undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode