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88defb1003a37bdb42657df1041c7fb3c929862d
UnrealEngineUWP/Engine/Source/Runtime/Core
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Lina Halper e513ea2300 Named FMatrix/FTransform unsafe Inverse to InverseFast, and InverseSafe,InverseSlow to Inverse as people often use Inverse as default function.
- Inverse was one of the main reasons of crashes via lots of functions. Seems making default Inverse to be safer version seems better.

[CL 2255081 by Lina Halper in Main branch]
2014-08-13 15:29:41 -04:00
..
Private
Named FMatrix/FTransform unsafe Inverse to InverseFast, and InverseSafe,InverseSlow to Inverse as people often use Inverse as default function.
2014-08-13 15:29:41 -04:00
Public
Named FMatrix/FTransform unsafe Inverse to InverseFast, and InverseSafe,InverseSlow to Inverse as people often use Inverse as default function.
2014-08-13 15:29:41 -04:00
Resources/Windows
Add concept of an 'API version' for modules, which is used for determining compatibility of DLLs. By default, the API version is the current changelist number, but can be set to previous changelists when making hotfixes. The API version number is stored in a special resource section for DLLs on Windows, and in the current-version field for dylibs on Mac.
2014-06-20 13:02:34 -04:00
Core.Build.cs
[Github] PR #306: safe/minor changes.
2014-07-30 23:46:52 -04:00
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