Files
UnrealEngineUWP/Engine/Source/Developer/TargetDeviceServices/Classes/TargetDeviceServiceMessages.h
Max Preussner 3aece47882 Docs: Removed file comments and added missing code documentation
Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time.

Also cleaned up some random stuff along the way:
- relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now)
- header guards are deprecated, use #pragma once instead (all compilers support it now)
- space between multiple template brackets is no longer required (all compilers support >> now)
- NULL to nullptr, OVERRIDE to override
- spelling errors, whitespace, line breaks

[CL 2104067 by Max Preussner in Main branch]
2014-06-12 23:22:18 -04:00

845 lines
16 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "TargetDeviceServiceMessages.generated.h"
/* Application deployment messages
*****************************************************************************/
/**
* Implements a message for committing a deployment transaction.
*
* @see FTargetDeviceServiceDeployFile
* @see FTargetDeviceServiceDeployFinished
*/
USTRUCT()
struct FTargetDeviceServiceDeployCommit
{
GENERATED_USTRUCT_BODY()
/**
* Holds the identifier of the deployment transaction to commit.
*/
UPROPERTY()
FGuid TransactionId;
/**
* Default constructor.
*/
FTargetDeviceServiceDeployCommit( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceServiceDeployCommit( const FGuid& InTransactionId )
: TransactionId(InTransactionId)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceServiceDeployCommit> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/**
* Implements a message for deploying a single file to a target device.
*
* The actual file data must be attached to the message.
*
* @see FTargetDeviceServiceDeployCommit
* @see FTargetDeviceServiceDeployFinished
*/
USTRUCT()
struct FTargetDeviceServiceDeployFile
{
GENERATED_USTRUCT_BODY()
/**
* Holds the name and path of the file as it will be stored on the target device.
*/
UPROPERTY()
FString TargetFileName;
/**
* Holds the identifier of the deployment transaction that this file is part of.
*/
UPROPERTY()
FGuid TransactionId;
/**
* Default constructor.
*/
FTargetDeviceServiceDeployFile( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceServiceDeployFile( const FString& InTargetFileName, const FGuid& InTransactionId )
: TargetFileName(InTargetFileName)
, TransactionId(InTransactionId)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceServiceDeployFile> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/**
* Implements a message for notifying a target device proxy that a deployment transaction has finished.
*
* @see FTargetDeviceServiceDeployFile
* @see FTargetDeviceServiceDeployCommit
*/
USTRUCT()
struct FTargetDeviceServiceDeployFinished
{
GENERATED_USTRUCT_BODY()
/**
* Holds the created identifier for the deployed application.
*
* The semantics of this identifier are target platform specific. In some cases it may be
* a GUID, in other cases it may be the path to the application or some other means of
* identifying the application. Application identifiers are returned from target device
* services as result of successful deployment transactions.
*/
UPROPERTY()
FString AppID;
/**
* Holds a flag indicating whether the deployment transaction finished successfully.
*/
UPROPERTY()
bool Succeeded;
/**
* Holds the identifier of the deployment transaction that this file is part of.
*/
UPROPERTY()
FGuid TransactionId;
/**
* Default constructor.
*/
FTargetDeviceServiceDeployFinished( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceServiceDeployFinished( const FString& InAppId, bool InSucceeded, FGuid InTransactionId )
: AppID(InAppId)
, Succeeded(InSucceeded)
, TransactionId(InTransactionId)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceServiceDeployFinished> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/* Application launch messages
*****************************************************************************/
/**
* Implements a message for committing a deployment transaction.
*
* To launch an arbitrary executable on a device use the FTargetDeviceServiceRunExecutable message instead.
*
* @see FTargetDeviceServiceLaunchFinished
*/
USTRUCT()
struct FTargetDeviceServiceLaunchApp
{
GENERATED_USTRUCT_BODY()
/**
* Holds the identifier of the application to launch.
*
* The semantics of this identifier are target platform specific. In some cases it may be
* a GUID, in other cases it may be the path to the application or some other means of
* identifying the application. Application identifiers are returned from target device
* services as result of successful deployment transactions.
*/
UPROPERTY()
FString AppID;
/**
* The application's build configuration, i.e. Debug or Shipping.
*/
UPROPERTY()
uint8 BuildConfiguration;
/**
* Holds optional command line parameters for the application.
*/
UPROPERTY()
FString Params;
/**
* Default constructor.
*/
FTargetDeviceServiceLaunchApp( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceServiceLaunchApp( const FString& InAppId, uint8 InBuildConfiguration, const FString& InParams )
: AppID(InAppId)
, BuildConfiguration(InBuildConfiguration)
, Params(InParams)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceServiceLaunchApp> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/**
* Implements a message for notifying a target device proxy that launching an application has finished.
*
* @see FTargetDeviceServiceLaunchApp
*/
USTRUCT()
struct FTargetDeviceServiceLaunchFinished
{
GENERATED_USTRUCT_BODY()
/**
* Holds the identifier of the launched application.
*
* The semantics of this identifier are target platform specific. In some cases it may be
* a GUID, in other cases it may be the path to the application or some other means of
* identifying the application. Application identifiers are returned from target device
* services as result of successful deployment transactions.
*/
UPROPERTY()
FString AppID;
/**
* Holds the process identifier for the launched application.
*/
UPROPERTY()
int32 ProcessId;
/**
* Holds a flag indicating whether the application was launched successfully.
*/
UPROPERTY()
bool Succeeded;
/**
* Default constructor.
*/
FTargetDeviceServiceLaunchFinished( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceServiceLaunchFinished( const FString& InAppId, int32 InProcessId, bool InSucceeded )
: AppID(InAppId)
, ProcessId(InProcessId)
, Succeeded(InSucceeded)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceServiceLaunchFinished> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/* Device claiming messages
*****************************************************************************/
/**
* Implements a message that is sent when a device is already claimed by someone else.
*
* @see FTargetDeviceClaimDropped
* @see FTargetDeviceClaimRequest
*/
USTRUCT()
struct FTargetDeviceClaimDenied
{
GENERATED_USTRUCT_BODY()
/**
* Holds the identifier of the device that is already claimed.
*/
UPROPERTY()
FString DeviceID;
/**
* Holds the name of the host computer that claimed the device.
*/
UPROPERTY()
FString HostName;
/**
* Holds the name of the user that claimed the device.
*/
UPROPERTY()
FString HostUser;
/**
* Default constructor.
*/
FTargetDeviceClaimDenied( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceClaimDenied( const FString& InDeviceId, const FString& InHostName, const FString& InHostUser )
: DeviceID(InDeviceId)
, HostName(InHostName)
, HostUser(InHostUser)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceClaimDenied> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/**
* Implements a message that is sent when a service claimed a device.
*
* @see FTargetDeviceClaimDenied
* @see FTargetDeviceClaimDropped
*/
USTRUCT()
struct FTargetDeviceClaimed
{
GENERATED_USTRUCT_BODY()
/**
* Holds the identifier of the device that is being claimed.
*/
UPROPERTY()
FString DeviceID;
/**
* Holds the name of the host computer that is claiming the device.
*/
UPROPERTY()
FString HostName;
/**
* Holds the name of the user that is claiming the device.
*/
UPROPERTY()
FString HostUser;
/**
* Default constructor.
*/
FTargetDeviceClaimed( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceClaimed( const FString& InDeviceId, const FString& InHostName, const FString& InHostUser )
: DeviceID(InDeviceId)
, HostName(InHostName)
, HostUser(InHostUser)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceClaimed> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/**
* Implements a message that is sent when a device is no longer claimed.
*
* @see FTargetDeviceClaimDenied
* @see FTargetDeviceClaimRequest
*/
USTRUCT()
struct FTargetDeviceUnclaimed
{
GENERATED_USTRUCT_BODY()
/**
* Holds the identifier of the device that is no longer claimed.
*/
UPROPERTY()
FString DeviceID;
/**
* Holds the name of the host computer that had claimed the device.
*/
UPROPERTY()
FString HostName;
/**
* Holds the name of the user that had claimed the device.
*/
UPROPERTY()
FString HostUser;
/**
* Default constructor.
*/
FTargetDeviceUnclaimed( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceUnclaimed( const FString& InDeviceId, const FString& InHostName, const FString& InHostUser )
: DeviceID(InDeviceId)
, HostName(InHostName)
, HostUser(InHostUser)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceUnclaimed> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/* Device discovery messages
*****************************************************************************/
/**
* Implements a message for discovering target device services on the network.
*/
USTRUCT()
struct FTargetDeviceServicePing
{
GENERATED_USTRUCT_BODY()
/**
* Holds the name of the user who generated the ping.
*/
UPROPERTY()
FString HostUser;
/**
* Default constructor.
*/
FTargetDeviceServicePing( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceServicePing( const FString& InHostUser )
: HostUser(InHostUser)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceServicePing> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/**
* Implements a message that is sent in response to target device service discovery messages.
*/
USTRUCT()
struct FTargetDeviceServicePong
{
GENERATED_USTRUCT_BODY()
/**
* Holds a flag indicating whether the device is currently connected.
*/
UPROPERTY()
bool Connected;
/**
* Holds the identifier of the device that this message corresponds to.
*/
UPROPERTY()
FString DeviceID;
/**
* Holds the name of the host computer that the device is attached to.
*/
UPROPERTY()
FString HostName;
/**
* Holds the name of the user under which the host computer is running.
*/
UPROPERTY()
FString HostUser;
/**
* Holds the make of the device, i.e. Microsoft or Sony.
*/
UPROPERTY()
FString Make;
/**
* Holds the model of the device.
*/
UPROPERTY()
FString Model;
/**
* Holds the human readable name of the device, i.e "Bob's XBox'.
*/
UPROPERTY()
FString Name;
/**
* Holds the name of the user that we log in to remote device as, i.e "root".
*/
UPROPERTY()
FString DeviceUser;
/**
* Holds the password of the user that we log in to remote device as, i.e "12345".
*/
UPROPERTY()
FString DeviceUserPassword;
/**
* Holds the name of the device platform, i.e. Windows, Mac or iOS.
*/
UPROPERTY()
FString PlatformName;
/**
* Holds a flag indicating whether this device is shared with other users on the network.
*/
UPROPERTY()
bool Shared;
/**
* Holds a flag indicating whether the device supports running multiple application instances in parallel.
*/
UPROPERTY()
bool SupportsMultiLaunch;
/**
* Holds a flag indicating whether the device can be powered off.
*/
UPROPERTY()
bool SupportsPowerOff;
/**
* Holds a flag indicating whether the device can be powered on.
*/
UPROPERTY()
bool SupportsPowerOn;
/**
* Holds a flag indicating whether the device can be rebooted.
*/
UPROPERTY()
bool SupportsReboot;
/**
* Holds the device type.
*/
UPROPERTY()
FString Type;
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceServicePong> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/* Miscellaneous messages
*****************************************************************************/
/**
* Implements a message for powering on a target device.
*/
USTRUCT()
struct FTargetDeviceServicePowerOff
{
GENERATED_USTRUCT_BODY()
/**
* Holds a flag indicating whether the power-off should be enforced.
*
* If powering off is not enforced, if may fail if some running application prevents it.
*/
UPROPERTY()
bool Force;
/**
* Holds the name of the user that wishes to power off the device.
*/
UPROPERTY()
FString Operator;
/**
* Default constructor.
*/
FTargetDeviceServicePowerOff( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceServicePowerOff( const FString& InOperator, bool InForce )
: Force(InForce)
, Operator(InOperator)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceServicePowerOff> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/**
* Implements a message for powering on a target device.
*/
USTRUCT()
struct FTargetDeviceServicePowerOn
{
GENERATED_USTRUCT_BODY()
/**
* Holds the name of the user that wishes to power on the device.
*/
UPROPERTY()
FString Operator;
/**
* Default constructor.
*/
FTargetDeviceServicePowerOn( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceServicePowerOn( const FString& InOperator )
: Operator(InOperator)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceServicePowerOn> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/**
* Implements a message for rebooting a target device.
*/
USTRUCT()
struct FTargetDeviceServiceReboot
{
GENERATED_USTRUCT_BODY()
/**
* Holds the name of the user that wishes to reboot the device.
*/
UPROPERTY()
FString Operator;
/**
* Default constructor.
*/
FTargetDeviceServiceReboot( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceServiceReboot( const FString& InOperator )
: Operator(InOperator)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceServiceReboot> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/**
* Implements a message for running an executable on a target device.
*
* To launch a previously deployed application on a device use the FTargetDeviceServiceLaunchApp message instead.
*
* @see FTargetDeviceServiceLaunchApp
*/
USTRUCT()
struct FTargetDeviceServiceRunExecutable
{
GENERATED_USTRUCT_BODY()
/**
* Holds the path to the executable on the device.
*/
UPROPERTY()
FString ExecutablePath;
/**
* Holds optional command line parameters for the executable.
*/
UPROPERTY()
FString Params;
/**
* Default constructor.
*/
FTargetDeviceServiceRunExecutable( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceServiceRunExecutable( const FString& InExecutablePath, const FString& InParams )
: ExecutablePath(InExecutablePath)
, Params(InParams)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceServiceRunExecutable> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/**
* Implements a message for notifying a target device proxy that running an executable has finished.
*
* @see FTargetDeviceServiceRunExecutable
*/
USTRUCT()
struct FTargetDeviceServiceRunFinished
{
GENERATED_USTRUCT_BODY()
/**
* Holds the path to the executable that was run.
*/
UPROPERTY()
FString ExecutablePath;
/**
* Holds the process identifier of the running executable.
*/
UPROPERTY()
int32 ProcessId;
/**
* Holds a flag indicating whether the executable started successfully.
*/
UPROPERTY()
bool Succeeded;
/**
* Default constructor.
*/
FTargetDeviceServiceRunFinished( ) { }
/**
* Creates and initializes a new instance.
*/
FTargetDeviceServiceRunFinished( const FString& InExecutablePath, int32 InProcessId, bool InSucceeded )
: ExecutablePath(InExecutablePath)
, ProcessId(InProcessId)
, Succeeded(InSucceeded)
{ }
};
template<>
struct TStructOpsTypeTraits<FTargetDeviceServiceRunFinished> : public TStructOpsTypeTraitsBase
{
enum
{
WithMessageHandling = true
};
};
/* Dummy class
*****************************************************************************/
UCLASS()
class UTargetDeviceServiceMessages
: public UObject
{
public:
GENERATED_UCLASS_BODY()
};