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88defb1003a37bdb42657df1041c7fb3c929862d
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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Lina Halper e513ea2300 Named FMatrix/FTransform unsafe Inverse to InverseFast, and InverseSafe,InverseSlow to Inverse as people often use Inverse as default function.
- Inverse was one of the main reasons of crashes via lots of functions. Seems making default Inverse to be safer version seems better.

[CL 2255081 by Lina Halper in Main branch]
2014-08-13 15:29:41 -04:00
..
Windows
Pull request https://github.com/EpicGames/UnrealEngine/pull/170/ authored by I-Could-Not-Think-Of-Something-Good
2014-05-20 10:03:45 -04:00
MeshUtilities.cpp
Named FMatrix/FTransform unsafe Inverse to InverseFast, and InverseSafe,InverseSlow to Inverse as people often use Inverse as default function.
2014-08-13 15:29:41 -04:00
MeshUtilitiesPrivate.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SkeletalMeshTools.cpp
Undo accidental change where we make BoneVertsInfo not use local space. Fixes the problems in PhAT
2014-05-12 13:39:45 -04:00
SkeletalMeshTools.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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