This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
8862005dbc0482d5fc565d8dcdce335201caef55
UnrealEngineUWP
/
Engine
/
Source
History
Zak Middleton
d9ed0cdaf3
#ue4 - Compute ImpactNormal for collisions with Box shapes. Clean up FindGeomOpposingNormal() code.
...
UE-11116 [CL 2507733 by Zak Middleton in Main branch]
2015-04-09 21:41:02 -04:00
..
Developer
UE-4679 - Remove CPF_RepRetry
2015-04-09 18:10:40 -04:00
Editor
Fix for NonUnityTestCompile_OnMac
2015-04-09 21:25:15 -04:00
Programs
UE-4679 - Remove CPF_RepRetry
2015-04-09 18:10:40 -04:00
Runtime
#ue4 - Compute ImpactNormal for collisions with Box shapes. Clean up FindGeomOpposingNormal() code.
2015-04-09 21:41:02 -04:00
ThirdParty
License for VHACD software
2015-04-08 14:59:57 -04:00
UE4Client.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00
UE4Editor.Target.cs
Add support for precompiling modules separately to the -BuildRocket argument. Targets can specify modules which can be precompiled by overriding the GetModulesToPrecompile() function in their target rules. Running UBT with the -PrecompileModules argument will generate them in the form of static libraries for monolithic builds, or extra DLLs for non-monolithic builds, and running UBT with the -UsePrecompiledModules argument will use them.
2015-03-20 08:25:23 -04:00
UE4Game.Target.cs
Add XmlParser as an optional runtime module.
2015-04-01 08:14:14 -04:00
UE4Server.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00