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885e418cc866c7e20ea06fed91da4d0661cd3fbb
UnrealEngineUWP/Engine/Source/Runtime/Windows
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Marc Audy 1f3af26fb1 Use a triple buffer XAudio/Core for realtime audio decompression to ensure that if async task is getting starved audio does not hitch; if final buffer is active then ensure completion on the main thread of the pending async task so starvation will not occur.
Properly initialize audio resource when playing a native sound with a specified start time.
#codereview Aaron.McLeran

[CL 2588686 by Marc Audy in Main branch]
2015-06-16 11:13:47 -04:00
..
D3D11RHI
UE4 - Terminate on out of video memory instead of crashing and report to the user. (UE-16752)
2015-06-10 18:34:57 -04:00
UnrealAudioWasapi
UnrealAudio - Checkin CoreAudio implementation
2015-04-21 14:56:17 -04:00
UnrealAudioXAudio2
Fixed a few compile errors when compiling with Clang on Windows (r231657)
2015-04-30 09:40:21 -04:00
XAudio2
Use a triple buffer XAudio/Core for realtime audio decompression to ensure that if async task is getting starved audio does not hitch; if final buffer is active then ensure completion on the main thread of the pending async task so starvation will not occur.
2015-06-16 11:13:47 -04:00
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