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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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885e418cc866c7e20ea06fed91da4d0661cd3fbb
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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Robert Manuszewski 13b8c2f953 When queueing new async packages, also look for existing packages in loaded packages to process.
Added UPackage member to FPackageAsync to track both linker and the package.

Made sure async packages get deleted when cancelling async loading

[CL 2590490 by Robert Manuszewski in Main branch]
2015-06-17 14:01:54 -04:00
..
Blueprint
[UE-16281] Fix stale components persisting in a Blueprint class asset after changing a native parent class's inheritance hierarchy.
2015-06-12 15:38:18 -04:00
Misc
Engine - Writing better error messages when we fail to resolve package names.
2015-06-16 17:50:40 -04:00
Serialization
When queueing new async packages, also look for existing packages in loaded packages to process.
2015-06-17 14:01:54 -04:00
Templates
#ue4 - Cast flags can now be declared for non-intrinsic classes.
2015-01-06 14:15:32 -05:00
UObject
Fixing crash on exit after streaming levels in cooked game
2015-06-17 13:21:25 -04:00
CoreUObjectPrivate.h
Messaging: Removed the WithMessaging type trait and message type pre-cache
2015-04-01 17:35:20 -04:00
Interface.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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