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885e418cc866c7e20ea06fed91da4d0661cd3fbb
UnrealEngineUWP/Engine/Source/Runtime/Android
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Chris Babcock b6df0fec88 Android x86_64 support - pr #914 (also adds support for ndk-r10e clang 3.6)
#ue-11650
#ue4
#android
#codereview Josh.Adams

[CL 2590354 by Chris Babcock in Main branch]
2015-06-17 12:56:56 -04:00
..
AndroidAudio
Use a triple buffer XAudio/Core for realtime audio decompression to ensure that if async task is getting starved audio does not hitch; if final buffer is active then ensure completion on the main thread of the pending async task so starvation will not occur.
2015-06-16 11:13:47 -04:00
AndroidRuntimeSettings
Android x86_64 support - pr #914 (also adds support for ndk-r10e clang 3.6)
2015-06-17 12:56:56 -04:00
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