Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/AnimGraph.Build.cs
Michael Noland 7c0f5172ac Animation: Started moving animation nodes out of Engine into a new AnimGraphRuntime module
- Moved all skeletal control nodes to start out

Upgrade Note: Modules containing custom animation nodes will need to have a dependency on the new "AnimGraphRuntime" module added to their Build.cs file
#codereview lina.halper

[CL 2582755 by Michael Noland in Main branch]
2015-06-10 10:57:15 -04:00

39 lines
700 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AnimGraph : ModuleRules
{
public AnimGraph(TargetInfo Target)
{
PrivateIncludePaths.Add("Editor/AnimGraph/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"AnimGraphRuntime",
"BlueprintGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
"UnrealEd",
"GraphEditor",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd",
"GraphEditor",
}
);
}
}