Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStandardNodesModule.cpp
jimmy smith 885b64d1c0 Add module name to Registration Macro and move Wave types to MetaaoundEngine
#rb ethan.geller phil.popp rob.gay aaron.mcleran
#jira UEAU-548

[CL 14052147 by jimmy smith in ue5-main branch]
2020-08-06 16:10:06 -04:00

37 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundGraphCoreModule.h"
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "MetasoundPrimitives.h"
#include "MetasoundDataReferenceTypes.h"
#include "MetasoundTime.h"
#include "MetasoundFrequency.h"
REGISTER_METASOUND_DATATYPE(bool, "Primitive:Bool", ::Metasound::ELiteralArgType::Boolean)
REGISTER_METASOUND_DATATYPE(int32, "Primitive:Int32", ::Metasound::ELiteralArgType::Integer)
REGISTER_METASOUND_DATATYPE(int64, "Primitive:Int64", ::Metasound::ELiteralArgType::Integer)
REGISTER_METASOUND_DATATYPE(float, "Primitive:Float", ::Metasound::ELiteralArgType::Float)
REGISTER_METASOUND_DATATYPE(double, "Primitive:Double", ::Metasound::ELiteralArgType::Float)
namespace Metasound
{
REGISTER_METASOUND_DATATYPE(FBop, "Primitive:Bop", ::Metasound::ELiteralArgType::Boolean)
REGISTER_METASOUND_DATATYPE(FFloatTime, "Primitive:Time", ::Metasound::ELiteralArgType::Float)
REGISTER_METASOUND_DATATYPE(FDoubleTime, "Primitive:Time:HighResolution", ::Metasound::ELiteralArgType::Float)
REGISTER_METASOUND_DATATYPE(FSampleTime, "Primitive:Time:SampleResolution", ::Metasound::ELiteralArgType::Float)
REGISTER_METASOUND_DATATYPE(FFrequency, "Primitive:Frequency", ::Metasound::ELiteralArgType::Float)
}
namespace Metasound
{
class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
{
};
}
IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);