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#rb ethan.geller phil.popp rob.gay aaron.mcleran #jira UEAU-548 [CL 14052147 by jimmy smith in ue5-main branch]
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundNode.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundDataReferenceCollection.h"
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namespace Metasound
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{
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class METASOUNDENGINE_API FWavePlayerNode : public FNode
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{
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class FOperatorFactory : public IOperatorFactory
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{
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virtual TUniquePtr<IOperator> CreateOperator(const INode& InNode, const FOperatorSettings& InOperatorSettings, const FDataReferenceCollection& InInputDataReferences, TArray<TUniquePtr<IOperatorBuildError>>& OutErrors) override;
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};
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public:
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static const FName ClassName;
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FWavePlayerNode(const FString& InName);
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// constructor used by the Metasound Frontend.
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FWavePlayerNode(const FNodeInitData& InInitData);
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virtual ~FWavePlayerNode();
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const FName& GetClassName() const override;
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IOperatorFactory& GetDefaultOperatorFactory() override;
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const FText& GetDescription() const override
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{
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static const FText StaticDescription = NSLOCTEXT("MetasoundGraphCore", "Metasound_WavePlayerNodeDescription", "Plays a supplied Wave");
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return StaticDescription;
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}
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const FText& GetAuthorName() const override
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{
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return PluginAuthor;
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}
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const FText& GetPromptIfMissing() const override
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{
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return PluginNodeMissingPrompt;
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}
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private:
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float DefaultFrequency;
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FOperatorFactory Factory;
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};
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}
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