Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/AssemblyUtils.cs
Ben Marsh 0a49480efe Remove RPCUtility.
#rb none
#jira UE-70509
#fyi Peter.Sauerbrei

[CL 5174514 by Ben Marsh in 4.22 branch]
2019-02-25 07:50:55 -05:00

114 lines
5.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
namespace Tools.DotNETCommon
{
public static class AssemblyUtils
{
/// <summary>
/// Gets the original location (path and filename) of an assembly.
/// This method is using Assembly.CodeBase property to properly resolve original
/// assembly path in case shadow copying is enabled.
/// </summary>
/// <returns>Absolute path and filename to the assembly.</returns>
public static string GetOriginalLocation(this Assembly ThisAssembly)
{
return new Uri(ThisAssembly.CodeBase).LocalPath;
}
/// <summary>
/// Version info of the executable which runs this code.
/// </summary>
public static FileVersionInfo ExecutableVersion
{
get
{
return FileVersionInfo.GetVersionInfo(Assembly.GetEntryAssembly().GetOriginalLocation());
}
}
/// <summary>
/// Installs an assembly resolver. Mostly used to get shared assemblies that we don't want copied around to various output locations as happens when "Copy Local" is set to true
/// for an assembly reference (which is the default).
/// </summary>
public static void InstallAssemblyResolver(string PathToBinariesDotNET)
{
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{
// Name is fully qualified assembly definition - e.g. "p4dn, Version=1.0.0.0, Culture=neutral, PublicKeyToken=ff968dc1933aba6f"
string AssemblyName = args.Name.Split(',')[0];
// Look for known assembly names we check into Binaries/DotNET/. Return null if we can't find it.
return (
from KnownAssemblyName in new[] { "SwarmAgent.exe", "Ionic.Zip.Reduced.dll" }
where AssemblyName.Equals(Path.GetFileNameWithoutExtension(KnownAssemblyName), StringComparison.InvariantCultureIgnoreCase)
let ResolvedAssemblyFilename = Path.Combine(PathToBinariesDotNET, KnownAssemblyName)
// check if the file exists first. If we just try to load it, we correctly throw an exception, but it's a generic
// FileNotFoundException, which is not informative. Better to return null.
select File.Exists(ResolvedAssemblyFilename) ? Assembly.LoadFile(ResolvedAssemblyFilename) : null
).FirstOrDefault();
};
}
/// <summary>
/// Installs an assembly resolver, which will load *any* assembly which exists recursively within the supplied folder.
/// </summary>
/// <param name="RootDirectory">The directory to enumerate.</param>
public static void InstallRecursiveAssemblyResolver(string RootDirectory)
{
// Our Dictionary<string,string> will be used to hold the mapping of assembly name to path on disk. It will be captured by the AssemblyResolve lambda below.
Dictionary<string, string> AssemblyLocationCache = new Dictionary<string, string>();
// Create a temporary dictionary to track last modified date of each assembly, so we can ensure we always reference the latest one in the case of stale assemblies on disk.
Dictionary<string, DateTime> AssemblyWriteTimes = new Dictionary<string, DateTime>();
// Initialize our cache of assemblies by enumerating all files in the given folder.
foreach (string DiscoveredAssembly in Directory.EnumerateFiles(RootDirectory, "*.dll", SearchOption.AllDirectories))
{
string AssemblyName = Path.GetFileNameWithoutExtension(DiscoveredAssembly);
DateTime AssemblyLastWriteTime = File.GetLastWriteTimeUtc(DiscoveredAssembly);
if (AssemblyLocationCache.ContainsKey(AssemblyName))
{
// We already have this assembly in our cache. Only replace it if the discovered file is newer (to avoid stale assemblies breaking stuff).
if (AssemblyLastWriteTime > AssemblyWriteTimes[AssemblyName])
{
AssemblyLocationCache[AssemblyName] = DiscoveredAssembly;
AssemblyWriteTimes[AssemblyName] = AssemblyLastWriteTime;
}
}
else
{
// This is the first copy of this assembly ... add it to our cache.
AssemblyLocationCache.Add(AssemblyName, DiscoveredAssembly);
AssemblyWriteTimes.Add(AssemblyName, AssemblyLastWriteTime);
}
}
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{
// Name is fully qualified assembly definition - e.g. "p4dn, Version=1.0.0.0, Culture=neutral, PublicKeyToken=ff968dc1933aba6f"
string AssemblyName = args.Name.Split(',')[0];
if (AssemblyLocationCache.ContainsKey(AssemblyName))
{
// We have this assembly in our folder.
string AssemblyLocation = AssemblyLocationCache[AssemblyName];
if (File.Exists(AssemblyLocation))
{
// The assembly still exists, so load it.
return Assembly.LoadFile(AssemblyLocation);
}
else
{
// The assembly no longer exists on disk, so remove it from our cache.
AssemblyLocationCache.Remove(AssemblyName);
}
}
return null;
};
}
}
}