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The values that it previously forced values to are now configured as follows: * bBuildEditor is a read-only property that returns true if and only if the target type is Editor. * bCompileSimplygon and bCompileSimplygonSSF now a property which will default to true for Windows editor, if Simplygon is available. It can also be explicitly enabled or disabled. * bCompileSpeedTree is now a property which will default to true for editor targets, and can also be explicitly enabled or disabled. #rb none [CL 4596311 by Ben Marsh in Dev-Build branch]
29 lines
767 B
C#
29 lines
767 B
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealPlatformClass.All)]
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public class TestPALTarget : TargetRules
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{
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public TestPALTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "TestPAL";
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// Lean and mean
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bBuildDeveloperTools = false;
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// Compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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// Logs are still useful to print the results
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bUseLoggingInShipping = true;
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// Make a console application under Windows, so entry point is main() everywhere
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bIsBuildingConsoleApplication = true;
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}
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}
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