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- No longer necessary, since they were only used to find/create root signatures, which can be implemented directly in the adapter class. - RHICreateBoundShaderState is never called. Remove D3D12_SUPPORTS_PARALLEL_RHI_EXECUTE - This is always true. #rb Chris.Waters #preflight 6384cd3afa053c489af10129 [CL 23300192 by luke thatcher in ue5-main branch]