Files
UnrealEngineUWP/Engine/Source/Developer/Windows
luke thatcher ee70bc02da Remove use of FRHIBoundShaderState resources in D3D12RHI
- No longer necessary, since they were only used to find/create root signatures, which can be implemented directly in the adapter class.
 - RHICreateBoundShaderState is never called.

Remove D3D12_SUPPORTS_PARALLEL_RHI_EXECUTE
 - This is always true.

#rb Chris.Waters
#preflight 6384cd3afa053c489af10129

[CL 23300192 by luke thatcher in ue5-main branch]
2022-11-28 19:13:10 -05:00
..
2022-11-18 10:10:41 -05:00