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1. Whether the source mips detects alpha 2. Several hashes to track the state of data at various stages of the build process. Move the r.SharedLinearTextureEncoding out of the ConsoleManager as that's The Old Way. Rename TextureDerivedDataVersion for uniqueness. #rb devin.doucette #rb charles.bloom #preflight 6377fca7815e4b9b75681765 [CL 23206768 by Dan Thompson in ue5-main branch]
27 lines
522 B
C#
27 lines
522 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureCompressor : ModuleRules
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{
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public TextureCompressor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(new string[]
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{
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"CoreUObject",
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"Engine",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"ImageCore",
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"TextureBuildUtilities",
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"TextureFormat",
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}
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);
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//AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
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}
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}
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