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8801f83bb2d03fdfaa48bdcb034aeef6c5b42e7b
UnrealEngineUWP/Engine/Source/Developer/TextureBuild
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Dan Thompson 96edde023f Removing PostTile and PostEncode hashes as they cause determinism issues when enabling shared linear texture encoding.
#rb none
#preflight 63780baa8b12eb83a7e9c702

[CL 23208960 by Dan Thompson in ue5-main branch]
2022-11-18 18:23:08 -05:00
..
Private
Removing PostTile and PostEncode hashes as they cause determinism issues when enabling shared linear texture encoding.
2022-11-18 18:23:08 -05:00
Public
Shared Linear Texture Encoding [DDC2] -- Separates out the platform tiling code to allow for texture builds to reuse the linear texture that gets encodes with windows.
2022-08-23 12:41:58 -04:00
TextureBuild.Build.cs
Shared Linear Texture Encoding [DDC2] -- Separates out the platform tiling code to allow for texture builds to reuse the linear texture that gets encodes with windows.
2022-08-23 12:41:58 -04:00
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