Files
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder
henry falconer 4510b454c4 Allow users to limit the number of bone influences per vertex below what the project supports.
BoneInfluencesLimit can be set on each LOD of an asset. DefaultBoneInfluencesLimit is a per-platform global default that can be set from the project settings.

This allows you to, for example, enable Unlimited Bone Influences on a project while ensuring that meshes don't use more than 8 influences by default, even if they've been imported with more.

#rb alexis.matte,josie.yang
#preflight 6380959cf514e1ded907774d

[CL 23265588 by henry falconer in ue5-main branch]
2022-11-25 08:32:25 -05:00
..
2022-09-27 02:14:48 -04:00