You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
The texture build task queues with the texture compiling manager to block on concurrency limits, or when texture builds are paused. The build scheduler will queue with the asset compiling manager to reserve memory when the build needs to execute locally. With this approach, resuming one texture will complete one texture, even though multiple separate build jobs may be executed. #preflight 6381820933774509009e6e7d #rb Danny.Couture, Zousar.Shaker [CL 23271848 by Devin Doucette in ue5-main branch]