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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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87fff620acda5e4e2fcb9968b42b454c86cfecde
UnrealEngineUWP/Engine/Shaders
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krzysztof narkowicz 1c92a94341 Lumen - fixed radiance cache far field traces starting just near the near field transition.
#jira UE-191551

[CL 27090140 by krzysztof narkowicz in ue5-main branch]
2023-08-14 18:08:59 -04:00
..
Private
Lumen - fixed radiance cache far field traces starting just near the near field transition.
2023-08-14 18:08:59 -04:00
Public
Add [loop] attribute to Substrate shader to fix HLSL cross-compilation error on D3D11.
2023-08-03 15:59:21 -04:00
Shared
Render Nanite primitives to static, non-static and uncached shadow maps (non-vsm), and use Nanite primitive filtering to select the primitives with the matching mobility on gpu.
2023-08-03 15:59:35 -04:00
StandaloneRenderer
…
Shaders.Build.cs
Added shader.build.cs file.
2023-07-27 22:53:25 -04:00
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