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87fd32cbaca1de11e151cd04447f63fa786d1388
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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charles bloom b6c85ccee4 Improve Texture Cook ParallelFors
add Insights markup
factor out job count comptutation and ensure it doesn't make tiny jobs
make VT tiles non-parallel because they are already parallel at the tile level

#rb fabian.giesen,arne.schober
#preflight none

[CL 18918813 by charles bloom in ue5-main branch]
2022-02-09 11:27:22 -05:00
..
Private
Improve Texture Cook ParallelFors
2022-02-09 11:27:22 -05:00
Public
Fix inconsistent serialization of floating point vectors in FTextureBuildSettings triggered by LWC. Always use float (not double) precision for these vectors.
2022-01-18 04:31:25 -05:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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