Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerCounterNode.cpp
aaron mcleran 87f1e43126 Metasound trigger counter node
Counts triggers and writes the count to the output integer

#rb
#jira

#ROBOMERGE-SOURCE: CL 15620375 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15620382 by aaron mcleran in ue5-main branch]
2021-03-04 21:06:06 -04:00

152 lines
5.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundTriggerCounterNode.h"
#include "CoreMinimal.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundDataReferenceCollection.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNode.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
namespace TriggerCounter
{
static const TCHAR* InParamNameInput = TEXT("In");
static const TCHAR* InParamNameReset = TEXT("Reset");
static const TCHAR* OutParamNameOutput = TEXT("Out");
}
class FTriggerCounterOperator : public TExecutableOperator<FTriggerCounterOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
FTriggerCounterOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerIn, const FTriggerReadRef& InTriggerReset);
virtual FDataReferenceCollection GetInputs() const override;
virtual FDataReferenceCollection GetOutputs() const override;
void Execute();
private:
FTriggerReadRef TriggerIn;
FTriggerReadRef TriggerReset;
FInt32WriteRef TriggerCount;
};
FTriggerCounterOperator::FTriggerCounterOperator(const FOperatorSettings& InSettings, const FTriggerReadRef& InTriggerIn, const FTriggerReadRef& InTriggerReset)
: TriggerIn(InTriggerIn)
, TriggerReset(InTriggerReset)
, TriggerCount(FInt32WriteRef::CreateNew(0))
{
}
FDataReferenceCollection FTriggerCounterOperator::GetInputs() const
{
FDataReferenceCollection InputDataReferences;
InputDataReferences.AddDataReadReference(TriggerCounter::InParamNameInput, TriggerIn);
InputDataReferences.AddDataReadReference(TriggerCounter::InParamNameReset, TriggerReset);
return InputDataReferences;
}
FDataReferenceCollection FTriggerCounterOperator::GetOutputs() const
{
FDataReferenceCollection OutputDataReferences;
OutputDataReferences.AddDataReadReference(TriggerCounter::OutParamNameOutput, FInt32WriteRef(TriggerCount));
return OutputDataReferences;
}
void FTriggerCounterOperator::Execute()
{
// TODO: fix this up when we implement merged trigger execution to avoid edge cases of ordering problems
// for when these triggers are executed at differnet times within the same block
TriggerReset->ExecuteBlock(
[&](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
*TriggerCount = 0;
}
);
TriggerIn->ExecuteBlock(
[&](int32 StartFrame, int32 EndFrame)
{
},
[this](int32 StartFrame, int32 EndFrame)
{
UE_LOG(LogTemp, Log, TEXT("TriggerCount: %d"), *TriggerCount)
++(*TriggerCount);
}
);
}
TUniquePtr<IOperator> FTriggerCounterOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
{
const FInputVertexInterface& InputInterface = GetVertexInterface().GetInputInterface();
FTriggerReadRef TriggerIn = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(TriggerCounter::InParamNameInput, InParams.OperatorSettings);
FTriggerReadRef TriggerReset = InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FTrigger>(TriggerCounter::InParamNameReset, InParams.OperatorSettings);
return MakeUnique<FTriggerCounterOperator>(InParams.OperatorSettings, TriggerIn, TriggerReset);
}
const FVertexInterface& FTriggerCounterOperator::GetVertexInterface()
{
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertexModel<FTrigger>(TriggerCounter::InParamNameInput, LOCTEXT("TriggerCounterInTooltip", "Trigger input to count.")),
TInputDataVertexModel<FTrigger>(TriggerCounter::InParamNameReset, LOCTEXT("TriggerCounterResetInTooltip", "Resets the counter back to 0."))
),
FOutputVertexInterface(
TOutputDataVertexModel<int32>(TriggerCounter::OutParamNameOutput, LOCTEXT("TriggerCounterOutTooltip", "The current count of triggers."))
)
);
return Interface;
}
const FNodeClassMetadata& FTriggerCounterOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = {Metasound::StandardNodes::Namespace, TEXT("Trigger Counter"), TEXT("")};
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = LOCTEXT("Metasound_TriggerCounterNodeDisplayName", "Trigger Counter");
Info.Description = LOCTEXT("Metasound_TriggerCounterNodeDescription", "Counts the trigger inputs.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
FTriggerCounterNode::FTriggerCounterNode(const FNodeInitData& InInitData)
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<FTriggerCounterOperator>())
{
}
METASOUND_REGISTER_NODE(FTriggerCounterNode)
}
#undef LOCTEXT_NAMESPACE // MetasoundTriggerDelayNode