Files
UnrealEngineUWP/Engine/Source/Editor/TranslationEditor/TranslationEditor.Build.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

74 lines
1.5 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TranslationEditor : ModuleRules
{
public TranslationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PublicIncludePathModuleNames.Add("WorkspaceMenuStructure");
PrivateIncludePathModuleNames.Add("LocalizationService");
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"MessageLog",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Json",
"PropertyEditor",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"GraphEditor",
"SourceControl",
"MessageLog",
"Documentation",
"Localization",
"LocalizationCommandletExecution",
"LocalizationService",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Localization",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"WorkspaceMenuStructure",
"DesktopPlatform",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/TranslationEditor/Private",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Editor/TranslationEditor/Public",
}
);
}
}