Files
UnrealEngineUWP/Engine/Plugins/Experimental/PythonScriptPlugin/SphinxDocs/source/_templates/conf.py
JeanMichel Dignard 6ab73c6457 Copying //UE4/Dev-Enterprise to //UE4/Dev-Main (Source: //UE4/Dev-Enterprise @ 4071915)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 4060527 by Anousack.Kitisa

	Added support for importing FBX user properties as metadata on StaticMesh when importing FBX.
	Added support for exporting StaticMesh metadata as FBX user properties when exporting StaticMesh to FBX.

	#jira UESP-567

Change 4060835 by Jamie.Dale

	Added assign method to Python exposed structs

	This lets you assign the value of one struct instance onto another instance (rather than copy the pointer in Python). It also accepts anything that casts to the destination struct.

Change 4060838 by Jamie.Dale

	Include unary operator function tooltips in doc string

Change 4060843 by Jamie.Dale

	Fixed PythonizeValue including deprecated properties in the init function for a struct

Change 4060908 by Jamie.Dale

	Fixed some name conflicts in generated Python glue

Change 4061065 by Jamie.Dale

	Stubbed struct return values are now default constructed

Change 4061205 by David.Hibbitts

	Added blueprint functions to create a message bus source, for use in projects where the Editor UI is not available or is impractical.
	Added a blueprint function to get available subject names for the LiveLink Client
	Added a RemoveSource method to ILiveLinkClient
	Added a GetSubjectNames method to ILiveLinkClient
	Fixed a crash when RequestShutdown was called on a MessageBusSource after the HeartbeatManager had already been shut down.

Change 4061421 by Patrick.Boutot

	[AJA] Warn the user if he requested the key and the backbuffer is not setup properly.
	#jira UE-58614

Change 4061620 by Jamie.Dale

	Made the Sphinx config a template so we can inject the current engine version into it

Change 4062578 by Jamie.Dale

	Optimized Python stub and doc gen file writes

	 - Files are now only written when they've changed.
	 - We now only remove files that are stale.
	 - No requests to generate stub and doc files are queued before the first Tick.

Change 4062634 by Jamie.Dale

	No longer export FDateTime defaults to struct __init__ as they can be non-deterministic

Change 4064275 by Jamie.Dale

	Added callbacks for when Python is initialized and shutdown so that external modules can hook-in appropriately

Change 4064613 by James.McNatton

	Change to initialization for FVirtualCameraWaypoint and FVirtualCameraSettingsPreset to remove non-deterministic constructors and a few resulting cleanup items

Change 4064878 by Patrick.Boutot

	Add timecode provider plugin to capture from the Audio jack.

Change 4064910 by Patrick.Boutot

	[AJA]
	Add AjaTimecodeProvider that provider the timecode from a SDI input source.

Change 4067451 by Jamie.Dale

	Added command line options to enable all plugins, optionally excluding certain plugins

Change 4067489 by Simon.Tourangeau

	Support for DX12 quad buffer stereo rendering

Change 4068640 by Patrick.Boutot

	Add a state to CustomTimeStep. Show the state of the CustomTimeStep in "stat fps".

Change 4069147 by Patrick.Boutot

	Move Mediasmith console to Engine. Renamed to TimecodeSynchronizer.

Change 4071727 by Matt.Hoffman

	Initial pass at exposing Sequencer's Render to Movie functionality to Python. All settings that can be adjusted via the UI can be set from Python and renders can be invoked for both in-editor capture as well as new process capture. A basic API is provided which enables querying if a render in progress and canceling an in progress one.

	#jira UESP-541

[CL 4071957 by JeanMichel Dignard in Main branch]
2018-05-14 17:38:22 -04:00

187 lines
5.6 KiB
Python
Raw Blame History

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# -*- coding: utf-8 -*-
#
# Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#
# Configuration file for the Sphinx documentation builder.
#
# This file does only contain a selection of the most common options. For a
# full list see the documentation:
# http://www.sphinx-doc.org/en/stable/config
# -- Path setup --------------------------------------------------------------
# Add modules to search path
import os
import sys
sys.path.insert(0, os.path.abspath(r'..\modules'))
# -- Project information -----------------------------------------------------
project = u'Unreal Python'
copyright = u'© 2004-2018, Epic Games, Inc. All rights reserved. Unreal and its logo are Epics trademarks or registered trademarks in the US and elsewhere'
author = u'Epic Games Inc.'
# The short X.Y version
version = u'{{Version}}'
# The full version, including alpha/beta/rc tags
release = u'{{Version}} (Experimental)'
# -- General configuration ---------------------------------------------------
# If your documentation needs a minimal Sphinx version, state it here.
#
# needs_sphinx = '1.0'
# Add any Sphinx extension module names here, as strings. They can be
# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
# ones.
extensions = [
'sphinx.ext.autodoc',
'sphinx.ext.napoleon',
'sphinx.ext.intersphinx'
]
# Napoleon settings
napoleon_google_docstring = True
napoleon_numpy_docstring = True
napoleon_include_init_with_doc = False
napoleon_include_private_with_doc = False
napoleon_include_special_with_doc = True
# Intersphinx settings
intersphinx_mapping = {'python': ('https://docs.python.org/2', None)}
# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']
# The suffix(es) of source filenames.
# You can specify multiple suffix as a list of string:
#
# source_suffix = ['.rst', '.md']
source_suffix = '.rst'
# The master toctree document.
master_doc = 'index'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#
# This is also used if you do content translation via gettext catalogs.
# Usually you set "language" from the command line for these cases.
language = None
# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
# This pattern also affects html_static_path and html_extra_path .
exclude_patterns = []
# The name of the Pygments (syntax highlighting) style to use.
pygments_style = 'sphinx'
# -- Options for HTML output -------------------------------------------------
# The path to look for themes
html_theme_path = ['../themes']
# The theme to use for HTML and HTML Help pages.
html_theme = 'ue4api'
# Theme options are theme-specific and customize the look and feel of a theme.
html_theme_options = {
"rightsidebar": "false",
"stickysidebar": "true",
"relbarbgcolor": "#2E2E2E",
"footerbgcolor": "#2E2E2E",
"sidebarbgcolor": "#FFFFFF",
"sidebartextcolor": "#000000",
"sidebarlinkcolor": "#4b79bc",
"th_bgcolor": "#eeeef7",
}
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']
# Specify if links to the reST sources will be added to the sidebar
html_show_sourcelink = False
html_copy_source = False
# If true, the index is generated twice: once as a single page with all the
# entries, and once as one page per starting letter.
html_split_index = True
html_show_sphinx = False
# Custom sidebar templates, must be a dictionary that maps document names
# to template names.
#
# The default sidebars (for documents that don't match any pattern) are
# defined by theme itself. Builtin themes are using these templates by
# default: ``['localtoc.html', 'relations.html', 'sourcelink.html',
# 'searchbox.html']``.
#
# html_sidebars = {}
# -- Options for HTMLHelp output ---------------------------------------------
# Output file base name for HTML help builder.
htmlhelp_basename = 'UnrealPythondoc'
# -- Options for LaTeX output ------------------------------------------------
latex_elements = {
# The paper size ('letterpaper' or 'a4paper').
#
# 'papersize': 'letterpaper',
# The font size ('10pt', '11pt' or '12pt').
#
# 'pointsize': '10pt',
# Additional stuff for the LaTeX preamble.
#
# 'preamble': '',
# Latex figure (float) alignment
#
# 'figure_align': 'htbp',
}
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
(master_doc, 'UnrealPython.tex', u'UnrealPython Documentation',
u'Epic Games', 'manual'),
]
# -- Options for manual page output ------------------------------------------
# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
(master_doc, 'unrealpython', u'Unreal Python Documentation',
[author], 1)
]
# -- Options for Texinfo output ----------------------------------------------
# Grouping the document tree into Texinfo files. List of tuples
# (source start file, target name, title, author,
# dir menu entry, description, category)
texinfo_documents = [
(master_doc, 'UnrealPython', u'Unreal Python Documentation',
author, 'UnrealPython', 'One line description of project.',
'Miscellaneous'),
]
# -- Extension configuration -------------------------------------------------