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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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86d194ff6a9d52b0a5ffdc89414c78bd90aaa00a
UnrealEngineUWP/Engine/Source/Runtime/Engine
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jian ru 26cb3051d9 FDynamicRenderAssetInstanceManager::Remove now doesn't sync with refresh full and create async view tasks. This prevents some occasional multi-milliseconds game thread stalls when destroying components. Currently, the old behavior can be restored by setting r.Streaming.DeferredRemoveDynamicInstances to 0 but the goal is to remove the old behavior in the future once the new one is vested.
[CL 26814218 by jian ru in ue5-main branch]
2023-08-03 12:16:49 -04:00
..
Classes
Changed the way SVirtualJoystick handles Pressed/Released inputs so it can be used as a button without requiring sliding the finger.
2023-08-03 10:31:21 -04:00
Internal
Chaos implicit object ref counted ptr + union simple shapes (WIP)
2023-07-31 17:46:47 -04:00
Private
FDynamicRenderAssetInstanceManager::Remove now doesn't sync with refresh full and create async view tasks. This prevents some occasional multi-milliseconds game thread stalls when destroying components. Currently, the old behavior can be restored by setting r.Streaming.DeferredRemoveDynamicInstances to 0 but the goal is to remove the old behavior in the future once the new one is vested.
2023-08-03 12:16:49 -04:00
Public
[Backout] - CL26751360
2023-08-03 11:44:40 -04:00
Engine.Build.cs
Undo //Fortnite/Main/Engine/... changelist 26746627
2023-08-01 14:51:40 -04:00
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