Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/LiveCodingServer.Build.cs
Ben Marsh d0bdb3856f Prevent LiveCodingServer module building for targets by default.
#rb none
#rnx
#jira

[CL 5305237 by Ben Marsh in 4.22 branch]
2019-03-05 16:08:00 -05:00

30 lines
994 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class LiveCodingServer : ModuleRules
{
public LiveCodingServer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Distorm");
PrivateDependencyModuleNames.Add("LiveCoding");
PrivateIncludePaths.Add("Developer/Windows/LiveCoding/Private");
PrivateIncludePaths.Add("Developer/Windows/LiveCoding/Private/External");
string DiaSdkDir = Target.WindowsPlatform.DiaSdkDir;
if(DiaSdkDir == null)
{
throw new System.Exception("Unable to find DIA SDK directory");
}
PrivateIncludePaths.Add(Path.Combine(DiaSdkDir, "include"));
PublicAdditionalLibraries.Add(Path.Combine(DiaSdkDir, "lib", "amd64", "diaguids.lib"));
RuntimeDependencies.Add("$(TargetOutputDir)/msdia140.dll", Path.Combine(DiaSdkDir, "bin", "amd64", "msdia140.dll"));
PrecompileForTargets = PrecompileTargetsType.None;
}
}