You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Rename FNodeInfo to FNodeClassMetadata - Add FGuid to Metasound node instances - Metasound node class names are now Namespace.Name.Variant - Add displayname for Metasound node classes. #jira UE-107332 #jira UEAU-660 #rb Rob.Gay [CL 15253779 by phil popp in ue5-main branch]
140 lines
4.8 KiB
C++
140 lines
4.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "MetasoundBufferAddFloatNode.h"
|
|
|
|
#include "DSP/BufferVectorOperations.h"
|
|
#include "MetasoundAudioBuffer.h"
|
|
#include "MetasoundExecutableOperator.h"
|
|
#include "MetasoundFacade.h"
|
|
#include "MetasoundNodeRegistrationMacro.h"
|
|
#include "MetasoundOperatorSettings.h"
|
|
#include "MetasoundPrimitives.h"
|
|
#include "MetasoundStandardNodesNames.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "MetasoundBufferAddFloatNode"
|
|
|
|
namespace Metasound
|
|
{
|
|
class FBufferAddFloatOperator : public TExecutableOperator<FBufferAddFloatOperator>
|
|
{
|
|
public:
|
|
static const FNodeClassMetadata& GetNodeInfo();
|
|
|
|
static FVertexInterface DeclareVertexInterface();
|
|
|
|
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
|
|
|
|
FBufferAddFloatOperator(const FOperatorSettings& InSettings, const FAudioBufferReadRef& InBuffer, const FFloatReadRef& InAddend)
|
|
: Buffer(InBuffer)
|
|
, Addend(InAddend)
|
|
, OutputBuffer(FAudioBufferWriteRef::CreateNew(InSettings))
|
|
{
|
|
}
|
|
|
|
virtual FDataReferenceCollection GetInputs() const override
|
|
{
|
|
FDataReferenceCollection InputDataReferences;
|
|
InputDataReferences.AddDataReadReference(TEXT("In"), FAudioBufferReadRef(Buffer));
|
|
InputDataReferences.AddDataReadReference(TEXT("Addend"), FFloatReadRef(Addend));
|
|
return InputDataReferences;
|
|
}
|
|
|
|
virtual FDataReferenceCollection GetOutputs() const override
|
|
{
|
|
FDataReferenceCollection OutputDataReferences;
|
|
OutputDataReferences.AddDataReadReference(TEXT("Out"), FAudioBufferReadRef(OutputBuffer));
|
|
return OutputDataReferences;
|
|
}
|
|
|
|
void Execute()
|
|
{
|
|
FMemory::Memcpy(OutputBuffer->GetData(), Buffer->GetData(), sizeof(float) * OutputBuffer->Num());
|
|
|
|
const int32 SIMDRemainder = OutputBuffer->Num() % AUDIO_SIMD_FLOAT_ALIGNMENT;
|
|
const int32 SIMDCount = OutputBuffer->Num() - SIMDRemainder;
|
|
|
|
Audio::AddConstantToBufferInplace(OutputBuffer->GetData(), SIMDCount, *Addend);
|
|
|
|
for (int32 i = SIMDCount; i < OutputBuffer->Num(); ++i)
|
|
{
|
|
OutputBuffer->GetData()[i] += *Addend;
|
|
}
|
|
}
|
|
|
|
private:
|
|
FAudioBufferReadRef Buffer;
|
|
FFloatReadRef Addend;
|
|
FAudioBufferWriteRef OutputBuffer;
|
|
};
|
|
|
|
FBufferAddFloatNode::FBufferAddFloatNode(const FString& InInstanceName, const FGuid& InInstanceID)
|
|
: FNodeFacade(InInstanceName, InInstanceID, TFacadeOperatorClass<FBufferAddFloatOperator>())
|
|
{
|
|
}
|
|
|
|
FBufferAddFloatNode::FBufferAddFloatNode(const FNodeInitData& InInitData)
|
|
: FBufferAddFloatNode(InInitData.InstanceName, InInitData.InstanceID)
|
|
{
|
|
}
|
|
|
|
FVertexInterface FBufferAddFloatOperator::DeclareVertexInterface()
|
|
{
|
|
static const FVertexInterface Interface(
|
|
FInputVertexInterface(
|
|
TInputDataVertexModel<FAudioBuffer>(TEXT("Buffer"), LOCTEXT("InputBufferTooltip", "Input buffer.")),
|
|
TInputDataVertexModel<float>(TEXT("Addend"), LOCTEXT("InputAddendTooltip", "Input addend."))
|
|
),
|
|
FOutputVertexInterface(
|
|
TOutputDataVertexModel<FAudioBuffer>(TEXT("Out"), LOCTEXT("OutpuBufferTooltip", "Add float value to buffer."))
|
|
)
|
|
);
|
|
|
|
return Interface;
|
|
}
|
|
|
|
TUniquePtr<IOperator> FBufferAddFloatOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
|
|
{
|
|
const FBufferAddFloatNode& BufferAddFloatNode = static_cast<const FBufferAddFloatNode&>(InParams.Node);
|
|
const FDataReferenceCollection& InputCol = InParams.InputDataReferences;
|
|
|
|
FAudioBufferReadRef InputBuffer = InputCol.GetDataReadReferenceOrConstruct<FAudioBuffer>(TEXT("Buffer"), FAudioBuffer(InParams.OperatorSettings.GetNumFramesPerBlock()));
|
|
FFloatReadRef InputGain = InputCol.GetDataReadReferenceOrConstruct<float>(TEXT("Addend"), 0.0f);
|
|
|
|
return MakeUnique<FBufferAddFloatOperator>(InParams.OperatorSettings, InputBuffer, InputGain);
|
|
}
|
|
|
|
const FNodeClassMetadata& FBufferAddFloatOperator::GetNodeInfo()
|
|
{
|
|
auto InitNodeInfo = []() -> FNodeClassMetadata
|
|
{
|
|
FNodeDisplayStyle DisplayStyle;
|
|
DisplayStyle.ImageName = "MetasoundEditor.Graph.Node.Math.Add";
|
|
DisplayStyle.bShowName = false;
|
|
DisplayStyle.bShowInputNames = false;
|
|
DisplayStyle.bShowOutputNames = false;
|
|
|
|
FNodeClassMetadata Info;
|
|
Info.ClassName = {Metasound::StandardNodes::Namespace, TEXT("Add"), TEXT("FloatToAudioBuffer")};
|
|
Info.DisplayStyle = DisplayStyle;
|
|
Info.MajorVersion = 1;
|
|
Info.MinorVersion = 0;
|
|
Info.DisplayName = LOCTEXT("BufferAddFloat_NodeDisplayName", "Add");
|
|
Info.Description = LOCTEXT("BufferAddFloat_NodeDescription", "Add Float to AudioBuffer.");
|
|
Info.CategoryHierarchy = { LOCTEXT("Metasound_MathCategory", "Math") };
|
|
Info.Author = PluginAuthor;
|
|
Info.PromptIfMissing = PluginNodeMissingPrompt;
|
|
Info.DefaultInterface = DeclareVertexInterface();
|
|
|
|
return Info;
|
|
};
|
|
|
|
static const FNodeClassMetadata Info = InitNodeInfo();
|
|
|
|
return Info;
|
|
};
|
|
|
|
METASOUND_REGISTER_NODE(FBufferAddFloatNode);
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE //MetasoundBufferAddFloatNode
|