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#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node. #add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching. #add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node. #ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name #codereview justin.sargent [CL 2044506 by Michael Schoell in Main branch]
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "EnvironmentQueryEditorPrivatePCH.h"
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UEnvironmentQueryGraphNode_Test::UEnvironmentQueryGraphNode_Test(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP)
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{
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bTestEnabled = true;
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bHasNamedWeight = false;
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TestWeightPct = -1.0f;
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}
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void UEnvironmentQueryGraphNode_Test::PostPlacedNewNode()
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{
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if (EnvQueryNodeClass != NULL)
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{
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UEnvQuery* Query = Cast<UEnvQuery>(GetEnvironmentQueryGraph()->GetOuter());
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NodeInstance = ConstructObject<UEnvQueryTest>(EnvQueryNodeClass, Query);
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NodeInstance->SetFlags(RF_Transactional);
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}
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if (ParentNode)
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{
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ParentNode->CalculateWeights();
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}
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}
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void UEnvironmentQueryGraphNode_Test::DestroyNode()
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{
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if (ParentNode)
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{
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ParentNode->Modify();
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ParentNode->Tests.Remove(this);
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}
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Super::DestroyNode();
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}
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FText UEnvironmentQueryGraphNode_Test::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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UEnvQueryTest* TestInstance = Cast<UEnvQueryTest>(NodeInstance);
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return TestInstance ? FText::FromString(TestInstance->GetDescriptionTitle()) : FText::GetEmpty();
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}
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FText UEnvironmentQueryGraphNode_Test::GetDescription() const
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{
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UEnvQueryTest* TestInstance = Cast<UEnvQueryTest>(NodeInstance);
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return TestInstance ? TestInstance->GetDescriptionDetails() : FText::GetEmpty();
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}
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void UEnvironmentQueryGraphNode_Test::SetDisplayedWeight(float Pct, bool bNamed)
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{
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if (TestWeightPct != Pct || bHasNamedWeight != bNamed)
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{
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Modify();
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}
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TestWeightPct = Pct;
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bHasNamedWeight = bNamed;
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}
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