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UnrealEngineUWP
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8646206db116c9700a7ca44ed413374ca51280a5
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
CoreUObject
/
Private
History
cedric caillaud
813420587b
revert changelist
16362369
as it breaks incremental cook
...
[CL 16362833 by cedric caillaud in ue5-main branch]
2021-05-17 21:11:20 -04:00
..
AssetRegistry
Fix AssetRegistry error "UpdateAssetData called with a change in ObjectPath" when cooking a package and moving an actor asset out of the external package into the main package.
2021-05-04 10:57:11 -04:00
Blueprint
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
Internationalization
Merge UE5/RES @ 15958325 to UE5/Main
2021-04-08 14:32:07 -04:00
Misc
FPackageName::DoesPackageExist: downgrade ensurefailure+Error to a warning in the case that input LongPackageName is not mounted.
2021-05-13 21:35:54 -04:00
Serialization
Allow for time-sliced unhashing of uobjects when in the editor. All unhashing will still occur before streaming is continued, but async loading will provide additional time to the unhashing, allowing it to finish faster, but over a few frames.
2021-05-14 11:15:55 -04:00
Templates
…
Tests
Cherrypicking Mirage code base (disabled) from Dev-Cooker
2021-04-30 08:14:54 -04:00
UObject
revert changelist
16362369
as it breaks incremental cook
2021-05-17 21:11:20 -04:00
Virtualization
VirtualBulkData and EditorDomain: Do not update the PackagePath for VirtualBulkData if SavePackage is saving to a copy rather than updating the Package's PackagePath.
2021-05-14 08:35:53 -04:00
CoreUObjectPrivatePCH.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00