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8646206db116c9700a7ca44ed413374ca51280a5
UnrealEngineUWP
/
Engine
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Source
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Programs
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CrashReportClient
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Private
History
Patrick Laflamme
d62b1c4fea
Fixed Editor analytics session summary key 'MonitorLogs' as 'MonitorLog' to be consistent with previous versions.
...
#rb Trivial. [CL 16328917 by Patrick Laflamme in ue5-main branch]
2021-05-14 09:18:54 -04:00
..
Linux
When capturing and reporting callstacks, use the return address of a failure instead of a count of stack frames to trim. The count approach was spread about in many places and fragile to maintain as code changed. This resulted in "noisy" callstacks with distracting boilerplate present like assert dispatch functions.
2021-03-02 07:48:13 -04:00
Mac
Remove UE3/UE4 references
2021-03-31 06:40:14 -04:00
Windows
Generalized the Editor analytics summary session system to be usable/extendable by other apps.
2021-05-13 21:58:20 -04:00
CrashReportAnalyticsSessionSummary.cpp
Fixed Editor analytics session summary key 'MonitorLogs' as 'MonitorLog' to be consistent with previous versions.
2021-05-14 09:18:54 -04:00
CrashReportAnalyticsSessionSummary.h
Generalized the Editor analytics summary session system to be usable/extendable by other apps.
2021-05-13 21:58:20 -04:00
CrashReportClient.cpp
Fixed out-of-process crash reporting used for the Editor on Windows to prevent deadlocking on allocation.
2021-02-18 10:40:40 -04:00
CrashReportClient.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
CrashReportClientApp.cpp
Generalized the Editor analytics summary session system to be usable/extendable by other apps.
2021-05-13 21:58:20 -04:00
CrashReportClientDefines.h
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CrashReportClientStyle.cpp
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CrashReportClientStyle.h
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MainLoopTiming.cpp
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MainLoopTiming.h
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RecoveryService.cpp
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
RecoveryService.h
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SCrashReportClient.cpp
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SCrashReportClient.h
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