You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
using UnrealBuildTool;
|
|
|
|
public class WorldPartitionHLODUtilities : ModuleRules
|
|
{
|
|
public WorldPartitionHLODUtilities(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PublicIncludePaths.Add("Developer/WorldPartitionHLODUtilities/Public");
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"CoreUObject"
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"EditorFramework",
|
|
"Engine",
|
|
"MeshDescription",
|
|
"StaticMeshDescription",
|
|
"UnrealEd",
|
|
"Projects",
|
|
}
|
|
);
|
|
|
|
PrivateIncludePathModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"GeometryProcessingInterfaces",
|
|
}
|
|
);
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"MeshUtilities",
|
|
"MeshMergeUtilities",
|
|
"MeshReductionInterface",
|
|
"GeometryProcessingInterfaces",
|
|
}
|
|
);
|
|
}
|
|
}
|