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8646206db116c9700a7ca44ed413374ca51280a5
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Public/Interfaces
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Zousar Shaker 6521df7bb5 Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
#rb ben.ingram

Undo //UE5/Main/Engine/Source/... changelist 16172520

[CL 16185594 by Zousar Shaker in ue5-main branch]
2021-05-03 14:05:29 -04:00
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IAudioFormat.h
adding comments to help the next person who stumbles through here like me.
2021-02-10 20:10:01 -04:00
IAudioFormatModule.h
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IDeviceManagerCustomPlatformWidgetCreator.h
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IProjectBuildMutatorFeature.h
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IShaderFormat.h
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IShaderFormatModule.h
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ITargetDevice.h
Implements SetGlobalShaderCacheOverrideDirectory
2021-03-25 16:38:44 -04:00
ITargetDeviceOutput.h
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ITargetPlatform.h
Merge UE5/RES @ 16162155 to UE5/Main
2021-04-29 19:32:06 -04:00
ITargetPlatformManagerModule.h
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ITargetPlatformModule.h
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TargetDeviceId.h
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