Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMFunctionEntryNode.h
Helge Mathee 02f602e7bf Control Rig VM: Encapsulation, First steps
Implementation of relevant nodes for collapse feature, controller + actions as well as unit test

To be audited by Jack.Cai

#jira UEA-564
#rb na
#fyi jack.cai

[CL 14815556 by Helge Mathee in ue5-main branch]
2020-11-26 05:45:07 -04:00

27 lines
515 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RigVMModel/RigVMNode.h"
#include "RigVMFunctionEntryNode.generated.h"
/**
* The Function Entry node is used to provide access to the
* input pins of the library node for links within.
*/
UCLASS(BlueprintType)
class RIGVMDEVELOPER_API URigVMFunctionEntryNode : public URigVMNode
{
GENERATED_BODY()
public:
// Override node functions
virtual bool IsDefinedAsVarying() const override;
private:
friend class URigVMController;
};