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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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8646206db116c9700a7ca44ed413374ca51280a5
UnrealEngineUWP/Engine/Shaders/Public
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Guillaume Abadie cc939f4a9f Implements Dual Pixel Vectorization in TSR's UpdateHistory
#rb none

[CL 16331963 by Guillaume Abadie in ue5-main branch]
2021-05-14 13:39:29 -04:00
..
Platform
Adding cross platform shader support for Mesh shaders.
2021-05-04 17:56:36 -04:00
DualPixelVectorization.ush
Implements Dual Pixel Vectorization in TSR's UpdateHistory
2021-05-14 13:39:29 -04:00
FP16Math.ush
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
Platform.ush
Added support for high frequency timestamp queries in shaders
2021-05-06 09:19:38 -04:00
ShaderVersion.ush
New Strata "shared tangent basis foundation" improved to support parameter blending.
2021-05-05 08:57:17 -04:00
WaveBroadcastIntrinsics.ush
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
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