Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Private/STutorialOverlay.cpp
Thomas Sarkanen 86292b26f8 Fixed 'fallback' overlays appearing in multiple windows
Dont present the 'fallback' overlays unless in the primary ('navigation') window.

[CL 2302563 by Thomas Sarkanen in Main branch]
2014-09-18 13:30:40 -04:00

218 lines
7.8 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "IntroTutorialsPrivatePCH.h"
#include "STutorialOverlay.h"
#include "STutorialContent.h"
#include "EditorTutorial.h"
#include "IntroTutorials.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "LevelEditor.h"
#include "BlueprintEditorUtils.h"
#include "Guid.h"
static FName IntroTutorialsModuleName("IntroTutorials");
void STutorialOverlay::Construct(const FArguments& InArgs, UEditorTutorial* InTutorial, FTutorialStage* const InStage)
{
ParentWindow = InArgs._ParentWindow;
bIsStandalone = InArgs._IsStandalone;
OnClosed = InArgs._OnClosed;
bHasValidContent = InStage != nullptr;
TSharedPtr<SOverlay> Overlay;
ChildSlot
[
SAssignNew(Overlay, SOverlay)
+SOverlay::Slot()
[
SAssignNew(OverlayCanvas, SCanvas)
]
];
if(InStage != nullptr)
{
// add non-widget content, if any
if(InArgs._AllowNonWidgetContent && InStage->Content.Type != ETutorialContent::None)
{
Overlay->AddSlot()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
[
SNew(STutorialContent, InTutorial, InStage->Content)
.OnClosed(InArgs._OnClosed)
.OnNextClicked(InArgs._OnNextClicked)
.OnHomeClicked(InArgs._OnHomeClicked)
.OnBackClicked(InArgs._OnBackClicked)
.IsBackEnabled(InArgs._IsBackEnabled)
.IsHomeEnabled(InArgs._IsHomeEnabled)
.IsNextEnabled(InArgs._IsNextEnabled)
.IsStandalone(InArgs._IsStandalone)
.WrapTextAt(600.0f)
]
];
}
if(InStage->WidgetContent.Num() > 0)
{
FIntroTutorials& IntroTutorials = FModuleManager::Get().GetModuleChecked<FIntroTutorials>("IntroTutorials");
// now add canvas slots for widget-bound content
for (const FTutorialWidgetContent& WidgetContent : InStage->WidgetContent)
{
if (WidgetContent.Content.Type != ETutorialContent::None)
{
TSharedPtr<STutorialContent> ContentWidget =
SNew(STutorialContent, InTutorial, WidgetContent.Content)
.HAlign(WidgetContent.HorizontalAlignment)
.VAlign(WidgetContent.VerticalAlignment)
.Offset(WidgetContent.Offset)
.IsStandalone(bIsStandalone)
.OnClosed(InArgs._OnClosed)
.OnNextClicked(InArgs._OnNextClicked)
.OnHomeClicked(InArgs._OnHomeClicked)
.OnBackClicked(InArgs._OnBackClicked)
.IsBackEnabled(InArgs._IsBackEnabled)
.IsHomeEnabled(InArgs._IsHomeEnabled)
.IsNextEnabled(InArgs._IsNextEnabled)
.WrapTextAt(WidgetContent.ContentWidth)
.Anchor(WidgetContent.WidgetAnchor)
.AllowNonWidgetContent(InArgs._AllowNonWidgetContent);
PerformWidgetInteractions(WidgetContent);
OverlayCanvas->AddSlot()
.Position(TAttribute<FVector2D>::Create(TAttribute<FVector2D>::FGetter::CreateSP(ContentWidget.Get(), &STutorialContent::GetPosition)))
.Size(TAttribute<FVector2D>::Create(TAttribute<FVector2D>::FGetter::CreateSP(ContentWidget.Get(), &STutorialContent::GetSize)))
[
ContentWidget.ToSharedRef()
];
OnPaintNamedWidget.AddSP(ContentWidget.Get(), &STutorialContent::HandlePaintNamedWidget);
OnResetNamedWidget.AddSP(ContentWidget.Get(), &STutorialContent::HandleResetNamedWidget);
OnCacheWindowSize.AddSP(ContentWidget.Get(), &STutorialContent::HandleCacheWindowSize);
}
}
}
}
}
int32 STutorialOverlay::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
if(ParentWindow.IsValid())
{
bool bIsPicking = false;
FName WidgetNameToHighlight = NAME_None;
FIntroTutorials& IntroTutorials = FModuleManager::Get().GetModuleChecked<FIntroTutorials>(IntroTutorialsModuleName);
if(IntroTutorials.OnIsPicking().IsBound())
{
bIsPicking = IntroTutorials.OnIsPicking().Execute(WidgetNameToHighlight);
}
if(bIsPicking || bHasValidContent)
{
TSharedPtr<SWindow> PinnedWindow = ParentWindow.Pin();
OnResetNamedWidget.Broadcast();
OnCacheWindowSize.Broadcast(PinnedWindow->GetWindowGeometryInWindow().Size);
LayerId = TraverseWidgets(PinnedWindow.ToSharedRef(), PinnedWindow->GetWindowGeometryInWindow(), MyClippingRect, OutDrawElements, LayerId);
}
}
return SCompoundWidget::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled);
}
int32 STutorialOverlay::TraverseWidgets(TSharedRef<SWidget> InWidget, const FGeometry& InGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId) const
{
TSharedPtr<FTagMetaData> MetaData = InWidget->GetMetaData<FTagMetaData>();
const FName Tag = (MetaData.IsValid() && MetaData->Tag.IsValid()) ? MetaData->Tag : InWidget->GetTag();
if(Tag != NAME_None || MetaData.IsValid())
{
// we are a named widget - ask it to draw
OnPaintNamedWidget.Broadcast(InWidget, InGeometry);
// if we are picking, we need to draw an outline here
FName WidgetNameToHighlight = NAME_None;
bool bIsPicking = false;
FIntroTutorials& IntroTutorials = FModuleManager::Get().GetModuleChecked<FIntroTutorials>(IntroTutorialsModuleName);
if(IntroTutorials.OnIsPicking().IsBound())
{
bIsPicking = IntroTutorials.OnIsPicking().Execute(WidgetNameToHighlight);
}
if(WidgetNameToHighlight != NAME_None || bIsPicking)
{
const bool bHighlight = WidgetNameToHighlight != NAME_None && WidgetNameToHighlight == Tag;
if(bIsPicking || (!bIsPicking && bHighlight))
{
const FLinearColor Color = bIsPicking && bHighlight ? FLinearColor::Green : FLinearColor::White;
FSlateDrawElement::MakeBox(OutDrawElements, LayerId++, InGeometry.ToPaintGeometry(), FCoreStyle::Get().GetBrush(TEXT("Debug.Border")), MyClippingRect, ESlateDrawEffect::None, Color);
}
}
}
FArrangedChildren ArrangedChildren(EVisibility::Visible);
InWidget->ArrangeChildren(InGeometry, ArrangedChildren);
for(int32 ChildIndex = 0; ChildIndex < ArrangedChildren.Num(); ChildIndex++)
{
const FArrangedWidget& ArrangedWidget = ArrangedChildren[ChildIndex];
LayerId = TraverseWidgets(ArrangedWidget.Widget, ArrangedWidget.Geometry, MyClippingRect, OutDrawElements, LayerId);
}
return LayerId;
}
void STutorialOverlay::PerformWidgetInteractions(const FTutorialWidgetContent &WidgetContent)
{
// Open any browser we need too
OpenBrowserForWidgetAnchor(WidgetContent);
FocusOnAnyBlueprintNodes(WidgetContent);
}
void STutorialOverlay::OpenBrowserForWidgetAnchor(const FTutorialWidgetContent &WidgetContent)
{
bool bTabOpened = false;
// Open the required tab if we found it in the map
if (WidgetContent.WidgetAnchor.TabTypeToOpen.IsEmpty() == false)
{
FLevelEditorModule& LevelEditorModule = FModuleManager::GetModuleChecked<FLevelEditorModule>(TEXT("LevelEditor"));
TSharedPtr<FTabManager> LevelEditorTabManager = LevelEditorModule.GetLevelEditorTabManager();
TSharedPtr<SDockTab> DocTab = LevelEditorTabManager->InvokeTab(FName(*WidgetContent.WidgetAnchor.TabTypeToOpen));
bTabOpened = DocTab.IsValid();
}
if (bTabOpened == false)
{
//bTabOpened = FAssetEditorManager::Get().OpenEditorForAsset()
}
}
void STutorialOverlay::FocusOnAnyBlueprintNodes(const FTutorialWidgetContent &WidgetContent)
{
if (WidgetContent.bAutoFocus == false)
{
return;
}
FString Name = WidgetContent.WidgetAnchor.OuterName;
int32 NameIndex;
Name.FindLastChar(TEXT('.'), NameIndex);
FString BlueprintName = Name.RightChop(NameIndex + 1);
UBlueprint* Blueprint = FindObject<UBlueprint>(ANY_PACKAGE, *BlueprintName);
// If we find a blueprint
if (Blueprint != nullptr)
{
// Try to grab guid
FGuid NodeGuid;
FGuid::Parse(WidgetContent.WidgetAnchor.GUIDString, NodeGuid);
UEdGraphNode* OutNode = NULL;
if (UEdGraphNode* GraphNode = FBlueprintEditorUtils::GetNodeByGUID(Blueprint, NodeGuid))
{
FKismetEditorUtilities::BringKismetToFocusAttentionOnObject(GraphNode, false);
}
}
}