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UnrealEngineUWP
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85c504b401ef267cffec05dc74d65eb52f57b240
UnrealEngineUWP
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Engine
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Source
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Developer
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DesktopPlatform
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Private
History
Stefan Boberg
1f813eb516
Copying //UE4/Dev-Core to Main (//UE4/Main)
...
#rb many [CL 9405827 by Stefan Boberg in Main branch]
2019-10-03 16:26:48 -04:00
..
Linux
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-02-09 14:49:54 -05:00
Mac
Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
2019-09-28 08:19:35 -04:00
Windows
Copying //UE4/Dev-Core to Main (//UE4/Main)
2019-10-03 16:26:48 -04:00
DesktopPlatformBase.cpp
More ARRAY_COUNT fixes.
2019-09-28 08:53:23 -04:00
DesktopPlatformBase.h
Deprecate the IDesktopPlatformBase::GetSolutionPath() method, and change existing code to use the SourceCodeAccess module instead.
2019-09-13 14:25:32 -04:00
DesktopPlatformModule.cpp
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
DesktopPlatformPrivate.h
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-02-01 11:34:13 -05:00
DesktopPlatformStub.h
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-02-01 11:34:13 -05:00
PlatformInfo.cpp
Add a FTargetReceipt class to the engine, mirroring the UBT TargetReceipt class.
2019-08-13 10:23:31 -04:00
TargetReceipt.cpp
Fix crash trying to format target receipt name in non-development configurations.
2019-08-22 11:25:27 -04:00