Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/SGraphActionMenu.cpp
Ben Hoffman 85bfc5bd09 Improve the blueprint context menu searching heuristics
Add context menu CVars for tweaking the behavior of finding matches in the context menu
Add some comparisons to the type of pin that was dragged off so that there is a preference towards that type
Prefer shorter matches over long ones
Update how percentage matches are calculated

#jira UE-75750
#jira UE-44994
#jira UE-47324

#RB Michael Noland

[CL 7433140 by Ben Hoffman in Dev-Framework branch]
2019-07-17 17:17:45 -04:00

1551 lines
52 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SGraphActionMenu.h"
#include "Framework/Application/SlateApplication.h"
#include "Widgets/Text/SRichTextBlock.h"
#include "Widgets/Layout/SScrollBorder.h"
#include "EditorStyleSet.h"
#include "Styling/CoreStyle.h"
#include "GraphEditorDragDropAction.h"
#include "EdGraphSchema_K2.h"
#include "K2Node.h"
#include "EdGraphSchema_K2_Actions.h"
#include "GraphActionNode.h"
#include "Widgets/SToolTip.h"
#include "IDocumentation.h"
#include "EditorCategoryUtils.h"
#include "Widgets/Input/SEditableTextBox.h"
#include "Widgets/Input/SSearchBox.h"
#include "Widgets/Text/SInlineEditableTextBlock.h"
#define LOCTEXT_NAMESPACE "GraphActionMenu"
//////////////////////////////////////////////////////////////////////////
/** CVars for tweaking how the blueprint context menu search picks the best match */
namespace ContextMenuConsoleVariables
{
/** Increasing this weight will make shorter words preferred */
static float ShorterWeight = 2.0f;
static FAutoConsoleVariableRef CVarShorterWeight(
TEXT("ContextMenu.ShorterWeight"), ShorterWeight,
TEXT("Increasing this weight will make shorter words preferred"),
ECVF_Default);
static int32 KeywordLengthDifferenceModifier = 50;
static FAutoConsoleVariableRef CVarKeywordLengthDifferenceModifier(
TEXT("ContextMenu.KeywordLengthDifferenceModifier"), KeywordLengthDifferenceModifier,
TEXT("Used to calculate how much weight should be given to the current keyword (KeywordLengthDifferenceModifier - KeywordLength) * ShorterWeight"),
ECVF_Default);
/** Increasing this will prefer whole percentage matches when comparing the keyword to what the user has typed in */
static float PercentageMatchWeightMultiplier = 1.0f;
static FAutoConsoleVariableRef CVarPercentageMatchWeightMultiplier(
TEXT("ContextMenu.PercentageMatchWeightMultiplier"), PercentageMatchWeightMultiplier,
TEXT("A multiplier for how much weight to give something based on the percentage match it is"),
ECVF_Default);
/** How much weight the description of actions have */
static float DescriptionWeight = 10.0f;
static FAutoConsoleVariableRef CVarDescriptionWeight(
TEXT("ContextMenu.DescriptionWeight"), DescriptionWeight,
TEXT("The amount of weight placed on search items description"),
ECVF_Default);
/** Weight used to prefer categories that are the same as the node that was dragged off of */
static float MatchingFromPinCategory = 500.0f;
static FAutoConsoleVariableRef CVarMatchingFromPinCategory(
TEXT("ContextMenu.MatchingFromPinCategory"), MatchingFromPinCategory,
TEXT("The amount of weight placed on actions with the same category as the node being dragged off of"),
ECVF_Default);
/** Weight that a match to a category search has */
static float CategoryWeight = 5.0f;
static FAutoConsoleVariableRef CVarCategoryWeight(
TEXT("ContextMenu.CategoryWeight"), CategoryWeight,
TEXT("The amount of weight placed on categories that match what the user has typed in"),
ECVF_Default);
/** How much weight the node's title has */
static float NodeTitleWeight = 50.0f;
static FAutoConsoleVariableRef CVarNodeTitleWeight(
TEXT("ContextMenu.NodeTitleWeight"), NodeTitleWeight,
TEXT("The amount of weight placed on the search items title"),
ECVF_Default);
/** Weight used to prefer keywords of actions */
static float KeywordWeight = 100.0f;
static FAutoConsoleVariableRef CVarKeywordWeight(
TEXT("ContextMenu.KeywordWeight"), KeywordWeight,
TEXT("The amount of weight placed on search items keyword"),
ECVF_Default);
/** The multiplier given if the keyword starts with a letter the user typed in */
static float StartsWithBonusWeightMultiplier = 5.0f;
static FAutoConsoleVariableRef CVarStartsWithBonusWeightMultiplier(
TEXT("ContextMenu.StartsWithBonusWeightMultiplier"), StartsWithBonusWeightMultiplier,
TEXT("The multiplier given if the keyword starts with a letter the user typed in"),
ECVF_Default);
/** The multiplier given if the keyword starts with a letter the user typed in */
static float WordContainsLetterWeightMultiplier = 0.5f;
static FAutoConsoleVariableRef CVarWordContainsLetterWeightMultiplier(
TEXT("ContextMenu.WordContainsLetterWeightMultiplier"), WordContainsLetterWeightMultiplier,
TEXT("The multiplier given if the keyword only contains a letter the user typed in"),
ECVF_Default);
/** Enabling the debug printing of context menu selections */
static bool bPrintDebugContextSelection = false;
static FAutoConsoleVariableRef CVarPrintDebugContextSelection(
TEXT("ContextMenu.bPrintDebugContextSelection"), bPrintDebugContextSelection,
TEXT("Flag for printing the debug info about the context menu selection"),
ECVF_Default);
}; // namespace ContextMenuConsoleVariables
//////////////////////////////////////////////////////////////////////////
template<typename ItemType>
class SCategoryHeaderTableRow : public STableRow < ItemType >
{
public:
SLATE_BEGIN_ARGS(SCategoryHeaderTableRow)
{}
SLATE_DEFAULT_SLOT(typename SCategoryHeaderTableRow::FArguments, Content)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView)
{
STableRow<ItemType>::ChildSlot
.Padding(0.0f, 2.0f, 0.0f, 0.0f)
[
SAssignNew(ContentBorder, SBorder)
.BorderImage(this, &SCategoryHeaderTableRow::GetBackgroundImage)
.Padding(FMargin(0.0f, 3.0f))
.BorderBackgroundColor(FLinearColor(.6, .6, .6, 1.0f))
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.Padding(2.0f, 2.0f, 2.0f, 2.0f)
.AutoWidth()
[
SNew(SExpanderArrow, STableRow< ItemType >::SharedThis(this))
]
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
[
InArgs._Content.Widget
]
]
];
STableRow < ItemType >::ConstructInternal(
typename STableRow< ItemType >::FArguments()
.Style(FEditorStyle::Get(), "DetailsView.TreeView.TableRow")
.ShowSelection(false),
InOwnerTableView
);
}
const FSlateBrush* GetBackgroundImage() const
{
if ( STableRow<ItemType>::IsHovered() )
{
return STableRow<ItemType>::IsItemExpanded() ? FEditorStyle::GetBrush("DetailsView.CategoryTop_Hovered") : FEditorStyle::GetBrush("DetailsView.CollapsedCategory_Hovered");
}
else
{
return STableRow<ItemType>::IsItemExpanded() ? FEditorStyle::GetBrush("DetailsView.CategoryTop") : FEditorStyle::GetBrush("DetailsView.CollapsedCategory");
}
}
virtual void SetContent(TSharedRef< SWidget > InContent) override
{
ContentBorder->SetContent(InContent);
}
virtual void SetRowContent(TSharedRef< SWidget > InContent) override
{
ContentBorder->SetContent(InContent);
}
virtual const FSlateBrush* GetBorder() const
{
return nullptr;
}
private:
TSharedPtr<SBorder> ContentBorder;
};
//////////////////////////////////////////////////////////////////////////
namespace GraphActionMenuHelpers
{
bool ActionMatchesName(const FEdGraphSchemaAction* InGraphAction, const FName& ItemName)
{
bool bCheck = false;
bCheck |= (InGraphAction->GetTypeId() == FEdGraphSchemaAction_K2Var::StaticGetTypeId() &&
((FEdGraphSchemaAction_K2Var*)InGraphAction)->GetVariableName() == ItemName);
bCheck |= (InGraphAction->GetTypeId() == FEdGraphSchemaAction_K2LocalVar::StaticGetTypeId() &&
((FEdGraphSchemaAction_K2LocalVar*)InGraphAction)->GetVariableName() == ItemName);
bCheck |= (InGraphAction->GetTypeId() == FEdGraphSchemaAction_K2Graph::StaticGetTypeId() &&
((FEdGraphSchemaAction_K2Graph*)InGraphAction)->EdGraph &&
((FEdGraphSchemaAction_K2Graph*)InGraphAction)->EdGraph->GetFName() == ItemName);
bCheck |= (InGraphAction->GetTypeId() == FEdGraphSchemaAction_K2Enum::StaticGetTypeId() &&
((FEdGraphSchemaAction_K2Enum*)InGraphAction)->GetPathName() == ItemName);
bCheck |= (InGraphAction->GetTypeId() == FEdGraphSchemaAction_K2Struct::StaticGetTypeId() &&
((FEdGraphSchemaAction_K2Struct*)InGraphAction)->GetPathName() == ItemName);
bCheck |= (InGraphAction->GetTypeId() == FEdGraphSchemaAction_K2Delegate::StaticGetTypeId() &&
((FEdGraphSchemaAction_K2Delegate*)InGraphAction)->GetDelegateName() == ItemName);
const bool bIsTargetNodeSubclass = (InGraphAction->GetTypeId() == FEdGraphSchemaAction_K2TargetNode::StaticGetTypeId()) ||
(InGraphAction->GetTypeId() == FEdGraphSchemaAction_K2Event::StaticGetTypeId()) ||
(InGraphAction->GetTypeId() == FEdGraphSchemaAction_K2InputAction::StaticGetTypeId());
bCheck |= (bIsTargetNodeSubclass &&
((FEdGraphSchemaAction_K2TargetNode*)InGraphAction)->NodeTemplate->GetNodeTitle(ENodeTitleType::EditableTitle).ToString() == ItemName.ToString());
return bCheck;
}
}
//////////////////////////////////////////////////////////////////////////
void SDefaultGraphActionWidget::Construct(const FArguments& InArgs, const FCreateWidgetForActionData* InCreateData)
{
ActionPtr = InCreateData->Action;
MouseButtonDownDelegate = InCreateData->MouseButtonDownDelegate;
this->ChildSlot
[
SNew(SHorizontalBox)
.ToolTipText(InCreateData->Action->GetTooltipDescription())
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Font(FCoreStyle::GetDefaultFontStyle("Regular", 9))
.Text(InCreateData->Action->GetMenuDescription())
.HighlightText(InArgs._HighlightText)
]
];
}
FReply SDefaultGraphActionWidget::OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if( MouseButtonDownDelegate.Execute( ActionPtr ) )
{
return FReply::Handled();
}
return FReply::Unhandled();
}
//////////////////////////////////////////////////////////////////////////
class SGraphActionCategoryWidget : public SCompoundWidget
{
SLATE_BEGIN_ARGS( SGraphActionCategoryWidget )
{}
SLATE_ATTRIBUTE( FText, HighlightText )
SLATE_EVENT( FOnTextCommitted, OnTextCommitted )
SLATE_EVENT( FIsSelected, IsSelected )
SLATE_ATTRIBUTE( bool, IsReadOnly )
SLATE_END_ARGS()
TWeakPtr<FGraphActionNode> ActionNode;
TAttribute<bool> IsReadOnly;
public:
TWeakPtr<SInlineEditableTextBlock> InlineWidget;
void Construct( const FArguments& InArgs, TSharedPtr<FGraphActionNode> InActionNode )
{
ActionNode = InActionNode;
FText CategoryTooltip;
FString CategoryLink, CategoryExcerpt;
FEditorCategoryUtils::GetCategoryTooltipInfo(*InActionNode->GetDisplayName().ToString(), CategoryTooltip, CategoryLink, CategoryExcerpt);
TSharedRef<SToolTip> ToolTipWidget = IDocumentation::Get()->CreateToolTip(CategoryTooltip, NULL, CategoryLink, CategoryExcerpt);
IsReadOnly = InArgs._IsReadOnly;
this->ChildSlot
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.VAlign(VAlign_Center)
[
SAssignNew(InlineWidget, SInlineEditableTextBlock)
.Font( FCoreStyle::GetDefaultFontStyle("Bold", 9) )
.Text( FEditorCategoryUtils::GetCategoryDisplayString(InActionNode->GetDisplayName()) )
.ToolTip( ToolTipWidget )
.HighlightText( InArgs._HighlightText )
.OnVerifyTextChanged( this, &SGraphActionCategoryWidget::OnVerifyTextChanged )
.OnTextCommitted( InArgs._OnTextCommitted )
.IsSelected( InArgs._IsSelected )
.IsReadOnly( InArgs._IsReadOnly )
]
];
}
// SWidget interface
virtual FReply OnDrop( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent ) override
{
TSharedPtr<FGraphEditorDragDropAction> GraphDropOp = DragDropEvent.GetOperationAs<FGraphEditorDragDropAction>();
if (GraphDropOp.IsValid())
{
GraphDropOp->DroppedOnCategory( ActionNode.Pin()->GetCategoryPath() );
return FReply::Handled();
}
return FReply::Unhandled();
}
virtual void OnDragEnter( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent ) override
{
TSharedPtr<FGraphEditorDragDropAction> GraphDropOp = DragDropEvent.GetOperationAs<FGraphEditorDragDropAction>();
if (GraphDropOp.IsValid())
{
GraphDropOp->SetHoveredCategoryName( ActionNode.Pin()->GetDisplayName() );
}
}
virtual void OnDragLeave( const FDragDropEvent& DragDropEvent ) override
{
TSharedPtr<FGraphEditorDragDropAction> GraphDropOp = DragDropEvent.GetOperationAs<FGraphEditorDragDropAction>();
if (GraphDropOp.IsValid())
{
GraphDropOp->SetHoveredCategoryName( FText::GetEmpty() );
}
}
// End of SWidget interface
/** Callback for the SInlineEditableTextBlock to verify the text before commit */
bool OnVerifyTextChanged(const FText& InText, FText& OutErrorMessage)
{
if(InText.ToString().Len() > NAME_SIZE)
{
OutErrorMessage = LOCTEXT("CategoryNameTooLong_Error", "Name too long!");
return false;
}
return true;
}
};
//////////////////////////////////////////////////////////////////////////
void SGraphActionMenu::Construct( const FArguments& InArgs, bool bIsReadOnly/* = true*/ )
{
this->SelectedSuggestion = INDEX_NONE;
this->bIgnoreUIUpdate = false;
this->bUseSectionStyling = InArgs._UseSectionStyling;
this->bAutoExpandActionMenu = InArgs._AutoExpandActionMenu;
this->bShowFilterTextBox = InArgs._ShowFilterTextBox;
this->bAlphaSortItems = InArgs._AlphaSortItems;
this->OnActionSelected = InArgs._OnActionSelected;
this->OnActionDoubleClicked = InArgs._OnActionDoubleClicked;
this->OnActionDragged = InArgs._OnActionDragged;
this->OnCategoryDragged = InArgs._OnCategoryDragged;
this->OnCreateWidgetForAction = InArgs._OnCreateWidgetForAction;
this->OnCreateCustomRowExpander = InArgs._OnCreateCustomRowExpander;
this->OnCollectAllActions = InArgs._OnCollectAllActions;
this->OnCollectStaticSections = InArgs._OnCollectStaticSections;
this->OnCategoryTextCommitted = InArgs._OnCategoryTextCommitted;
this->OnCanRenameSelectedAction = InArgs._OnCanRenameSelectedAction;
this->OnGetSectionTitle = InArgs._OnGetSectionTitle;
this->OnGetSectionToolTip = InArgs._OnGetSectionToolTip;
this->OnGetSectionWidget = InArgs._OnGetSectionWidget;
this->FilteredRootAction = FGraphActionNode::NewRootNode();
this->OnActionMatchesName = InArgs._OnActionMatchesName;
this->DraggedFromPins = InArgs._DraggedFromPins;
// If a delegate for filtering text is passed in, assign it so that it will be used instead of the built-in filter box
if(InArgs._OnGetFilterText.IsBound())
{
this->OnGetFilterText = InArgs._OnGetFilterText;
}
TreeView = SNew(STreeView< TSharedPtr<FGraphActionNode> >)
.ItemHeight(24)
.TreeItemsSource(&(this->FilteredRootAction->Children))
.OnGenerateRow(this, &SGraphActionMenu::MakeWidget, bIsReadOnly)
.OnSelectionChanged(this, &SGraphActionMenu::OnItemSelected)
.OnMouseButtonDoubleClick(this, &SGraphActionMenu::OnItemDoubleClicked)
.OnContextMenuOpening(InArgs._OnContextMenuOpening)
.OnGetChildren(this, &SGraphActionMenu::OnGetChildrenForCategory)
.SelectionMode(ESelectionMode::Single)
.OnItemScrolledIntoView(this, &SGraphActionMenu::OnItemScrolledIntoView)
.OnSetExpansionRecursive(this, &SGraphActionMenu::OnSetExpansionRecursive)
.HighlightParentNodesForSelection(true);
this->ChildSlot
[
SNew(SVerticalBox)
// FILTER BOX
+SVerticalBox::Slot()
.AutoHeight()
[
SAssignNew(FilterTextBox, SSearchBox)
// If there is an external filter delegate, do not display this filter box
.Visibility(InArgs._OnGetFilterText.IsBound()? EVisibility::Collapsed : EVisibility::Visible)
.OnTextChanged( this, &SGraphActionMenu::OnFilterTextChanged )
.OnTextCommitted( this, &SGraphActionMenu::OnFilterTextCommitted )
]
// ACTION LIST
+SVerticalBox::Slot()
.Padding(FMargin(0.0f, 2.0f, 0.0f, 0.0f))
.FillHeight(1.f)
[
SNew(SScrollBorder, TreeView.ToSharedRef())
[
TreeView.ToSharedRef()
]
]
];
// When the search box has focus, we want first chance handling of any key down events so we can handle the up/down and escape keys the way we want
FilterTextBox->SetOnKeyDownHandler(FOnKeyDown::CreateSP(this, &SGraphActionMenu::OnKeyDown));
if (!InArgs._ShowFilterTextBox)
{
FilterTextBox->SetVisibility(EVisibility::Collapsed);
}
// Get all actions.
RefreshAllActions(false);
}
void SGraphActionMenu::RefreshAllActions(bool bPreserveExpansion, bool bHandleOnSelectionEvent/*=true*/)
{
// Save Selection (of only the first selected thing)
TArray< TSharedPtr<FGraphActionNode> > SelectedNodes = TreeView->GetSelectedItems();
TSharedPtr<FGraphActionNode> SelectedAction = SelectedNodes.Num() > 0 ? SelectedNodes[0] : nullptr;
AllActions.Empty();
OnCollectAllActions.ExecuteIfBound(AllActions);
GenerateFilteredItems(bPreserveExpansion);
// Re-apply selection #0 if possible
if (SelectedAction.IsValid())
{
// Clear the selection, we will be re-selecting the previous action
TreeView->ClearSelection();
if(bHandleOnSelectionEvent)
{
SelectItemByName(*SelectedAction->GetDisplayName().ToString(), ESelectInfo::OnMouseClick, SelectedAction->SectionID, SelectedNodes[0]->IsCategoryNode());
}
else
{
// If we do not want to handle the selection, set it directly so it will reselect the item but not handle the event.
SelectItemByName(*SelectedAction->GetDisplayName().ToString(), ESelectInfo::Direct, SelectedAction->SectionID, SelectedNodes[0]->IsCategoryNode());
}
}
}
void SGraphActionMenu::GetSectionExpansion(TMap<int32, bool>& SectionExpansion) const
{
}
void SGraphActionMenu::SetSectionExpansion(const TMap<int32, bool>& InSectionExpansion)
{
for ( auto& PossibleSection : FilteredRootAction->Children )
{
if ( PossibleSection->IsSectionHeadingNode() )
{
const bool* IsExpanded = InSectionExpansion.Find(PossibleSection->SectionID);
if ( IsExpanded != nullptr )
{
TreeView->SetItemExpansion(PossibleSection, *IsExpanded);
}
}
}
}
TSharedRef<SEditableTextBox> SGraphActionMenu::GetFilterTextBox()
{
return FilterTextBox.ToSharedRef();
}
void SGraphActionMenu::GetSelectedActions(TArray< TSharedPtr<FEdGraphSchemaAction> >& OutSelectedActions) const
{
OutSelectedActions.Empty();
TArray< TSharedPtr<FGraphActionNode> > SelectedNodes = TreeView->GetSelectedItems();
if(SelectedNodes.Num() > 0)
{
for ( int32 NodeIndex = 0; NodeIndex < SelectedNodes.Num(); NodeIndex++ )
{
OutSelectedActions.Append( SelectedNodes[NodeIndex]->Actions );
}
}
}
void SGraphActionMenu::OnRequestRenameOnActionNode()
{
TArray< TSharedPtr<FGraphActionNode> > SelectedNodes = TreeView->GetSelectedItems();
if(SelectedNodes.Num() > 0)
{
if (!SelectedNodes[0]->BroadcastRenameRequest())
{
TreeView->RequestScrollIntoView(SelectedNodes[0]);
}
}
}
bool SGraphActionMenu::CanRequestRenameOnActionNode() const
{
TArray< TSharedPtr<FGraphActionNode> > SelectedNodes = TreeView->GetSelectedItems();
if(SelectedNodes.Num() == 1 && OnCanRenameSelectedAction.IsBound())
{
return OnCanRenameSelectedAction.Execute(SelectedNodes[0]);
}
return false;
}
FString SGraphActionMenu::GetSelectedCategoryName() const
{
TArray< TSharedPtr<FGraphActionNode> > SelectedNodes = TreeView->GetSelectedItems();
return (SelectedNodes.Num() > 0) ? SelectedNodes[0]->GetDisplayName().ToString() : FString();
}
void SGraphActionMenu::GetSelectedCategorySubActions(TArray<TSharedPtr<FEdGraphSchemaAction>>& OutActions) const
{
TArray< TSharedPtr<FGraphActionNode> > SelectedNodes = TreeView->GetSelectedItems();
for ( int32 SelectionIndex = 0; SelectionIndex < SelectedNodes.Num(); SelectionIndex++ )
{
if ( SelectedNodes[SelectionIndex].IsValid() )
{
GetCategorySubActions(SelectedNodes[SelectionIndex], OutActions);
}
}
}
void SGraphActionMenu::GetCategorySubActions(TWeakPtr<FGraphActionNode> InAction, TArray<TSharedPtr<FEdGraphSchemaAction>>& OutActions) const
{
if(InAction.IsValid())
{
TSharedPtr<FGraphActionNode> CategoryNode = InAction.Pin();
TArray<TSharedPtr<FGraphActionNode>> Children;
CategoryNode->GetLeafNodes(Children);
for (int32 i = 0; i < Children.Num(); ++i)
{
TSharedPtr<FGraphActionNode> CurrentChild = Children[i];
if (CurrentChild.IsValid() && CurrentChild->IsActionNode())
{
for ( int32 ActionIndex = 0; ActionIndex != CurrentChild->Actions.Num(); ActionIndex++ )
{
OutActions.Add(CurrentChild->Actions[ActionIndex]);
}
}
}
}
}
bool SGraphActionMenu::SelectItemByName(const FName& ItemName, ESelectInfo::Type SelectInfo, int32 SectionId/* = INDEX_NONE */, bool bIsCategory/* = false*/)
{
if (ItemName != NAME_None)
{
TSharedPtr<FGraphActionNode> SelectionNode;
TArray<TSharedPtr<FGraphActionNode>> GraphNodes;
FilteredRootAction->GetAllNodes(GraphNodes);
for (int32 i = 0; i < GraphNodes.Num() && !SelectionNode.IsValid(); ++i)
{
TSharedPtr<FGraphActionNode> CurrentGraphNode = GraphNodes[i];
FEdGraphSchemaAction* GraphAction = CurrentGraphNode->GetPrimaryAction().Get();
// If the user is attempting to select a category, make sure it's a category
if( CurrentGraphNode->IsCategoryNode() == bIsCategory )
{
if(SectionId == INDEX_NONE || CurrentGraphNode->SectionID == SectionId)
{
if (GraphAction)
{
if ((OnActionMatchesName.IsBound() && OnActionMatchesName.Execute(GraphAction, ItemName)) || GraphActionMenuHelpers::ActionMatchesName(GraphAction, ItemName))
{
SelectionNode = GraphNodes[i];
break;
}
}
if (CurrentGraphNode->GetDisplayName().ToString() == FName::NameToDisplayString(ItemName.ToString(), false))
{
SelectionNode = CurrentGraphNode;
break;
}
}
}
// One of the children may match
for(int32 ChildIdx = 0; ChildIdx < CurrentGraphNode->Children.Num() && !SelectionNode.IsValid(); ++ChildIdx)
{
TSharedPtr<FGraphActionNode> CurrentChildNode = CurrentGraphNode->Children[ChildIdx];
for ( int32 ActionIndex = 0; ActionIndex < CurrentChildNode->Actions.Num(); ActionIndex++ )
{
FEdGraphSchemaAction* ChildGraphAction = CurrentChildNode->Actions[ActionIndex].Get();
// If the user is attempting to select a category, make sure it's a category
if( CurrentChildNode->IsCategoryNode() == bIsCategory )
{
if(SectionId == INDEX_NONE || CurrentChildNode->SectionID == SectionId)
{
if(ChildGraphAction)
{
if ((OnActionMatchesName.IsBound() && OnActionMatchesName.Execute(ChildGraphAction, ItemName)) || GraphActionMenuHelpers::ActionMatchesName(ChildGraphAction, ItemName))
{
SelectionNode = GraphNodes[i]->Children[ChildIdx];
break;
}
}
else if (CurrentChildNode->GetDisplayName().ToString() == FName::NameToDisplayString(ItemName.ToString(), false))
{
SelectionNode = CurrentChildNode;
break;
}
}
}
}
}
}
if(SelectionNode.IsValid())
{
// Expand the parent nodes
for (TSharedPtr<FGraphActionNode> ParentAction = SelectionNode->GetParentNode().Pin(); ParentAction.IsValid(); ParentAction = ParentAction->GetParentNode().Pin())
{
TreeView->SetItemExpansion(ParentAction, true);
}
// Select the node
TreeView->SetSelection(SelectionNode,SelectInfo);
TreeView->RequestScrollIntoView(SelectionNode);
return true;
}
}
else
{
TreeView->ClearSelection();
return true;
}
return false;
}
void SGraphActionMenu::ExpandCategory(const FText& CategoryName)
{
if (!CategoryName.IsEmpty())
{
TArray<TSharedPtr<FGraphActionNode>> GraphNodes;
FilteredRootAction->GetAllNodes(GraphNodes);
for (int32 i = 0; i < GraphNodes.Num(); ++i)
{
if (GraphNodes[i]->GetDisplayName().EqualTo(CategoryName))
{
GraphNodes[i]->ExpandAllChildren(TreeView);
}
}
}
}
static bool CompareGraphActionNode(TSharedPtr<FGraphActionNode> A, TSharedPtr<FGraphActionNode> B)
{
check(A.IsValid());
check(B.IsValid());
// First check grouping is the same
if (A->GetDisplayName().ToString() != B->GetDisplayName().ToString())
{
return false;
}
if (A->SectionID != B->SectionID)
{
return false;
}
if (A->HasValidAction() && B->HasValidAction())
{
return A->GetPrimaryAction()->GetMenuDescription().CompareTo(B->GetPrimaryAction()->GetMenuDescription()) == 0;
}
else if(!A->HasValidAction() && !B->HasValidAction())
{
return true;
}
else
{
return false;
}
}
template<typename ItemType, typename ComparisonType>
void RestoreExpansionState(TSharedPtr< STreeView<ItemType> > InTree, const TArray<ItemType>& ItemSource, const TSet<ItemType>& OldExpansionState, ComparisonType ComparisonFunction)
{
check(InTree.IsValid());
// Iterate over new tree items
for(int32 ItemIdx=0; ItemIdx<ItemSource.Num(); ItemIdx++)
{
ItemType NewItem = ItemSource[ItemIdx];
// Look through old expansion state
for (typename TSet<ItemType>::TConstIterator OldExpansionIter(OldExpansionState); OldExpansionIter; ++OldExpansionIter)
{
const ItemType OldItem = *OldExpansionIter;
// See if this matches this new item
if(ComparisonFunction(OldItem, NewItem))
{
// It does, so expand it
InTree->SetItemExpansion(NewItem, true);
}
}
}
}
void SGraphActionMenu::GenerateFilteredItems(bool bPreserveExpansion)
{
// First, save off current expansion state
TSet< TSharedPtr<FGraphActionNode> > OldExpansionState;
if(bPreserveExpansion)
{
TreeView->GetExpandedItems(OldExpansionState);
}
// Clear the filtered root action
FilteredRootAction->ClearChildren();
// Collect the list of always visible sections if any, and force the creation of those sections.
if ( OnCollectStaticSections.IsBound() )
{
TArray<int32> StaticSectionIDs;
OnCollectStaticSections.Execute(StaticSectionIDs);
for ( int32 i = 0; i < StaticSectionIDs.Num(); i++ )
{
FilteredRootAction->AddSection(0, StaticSectionIDs[i]);
}
}
// Trim and sanitized the filter text (so that it more likely matches the action descriptions)
FString TrimmedFilterString = FText::TrimPrecedingAndTrailing(GetFilterText()).ToString();
// Tokenize the search box text into a set of terms; all of them must be present to pass the filter
TArray<FString> FilterTerms;
TrimmedFilterString.ParseIntoArray(FilterTerms, TEXT(" "), true);
for (FString& String : FilterTerms)
{
String = String.ToLower();
}
// Generate a list of sanitized versions of the strings
TArray<FString> SanitizedFilterTerms;
for (int32 iFilters = 0; iFilters < FilterTerms.Num() ; iFilters++)
{
FString EachString = FName::NameToDisplayString( FilterTerms[iFilters], false );
EachString = EachString.Replace( TEXT( " " ), TEXT( "" ) );
SanitizedFilterTerms.Add( EachString );
}
ensure( SanitizedFilterTerms.Num() == FilterTerms.Num() );// Both of these should match !
const bool bRequiresFiltering = FilterTerms.Num() > 0;
float BestMatchCount = 0.0f;
int32 BestMatchIndex = INDEX_NONE;
FContextMenuWeightDebugInfo BestMatchDebugInfo = {};
FContextMenuWeightDebugInfo CurActionDebugInfo = {};
for (int32 CurTypeIndex=0; CurTypeIndex < AllActions.GetNumActions(); ++CurTypeIndex)
{
FGraphActionListBuilderBase::ActionGroup& CurrentAction = AllActions.GetAction( CurTypeIndex );
// If we're filtering, search check to see if we need to show this action
bool bShowAction = true;
float EachWeight = 0.0f;
CurActionDebugInfo = {};
if (bRequiresFiltering)
{
// Combine the actions string, separate with \n so terms don't run into each other, and remove the spaces (incase the user is searching for a variable)
// In the case of groups containing multiple actions, they will have been created and added at the same place in the code, using the same description
// and keywords, so we only need to use the first one for filtering.
const FString& SearchText = CurrentAction.GetSearchTextForFirstAction();
FString EachTermSanitized;
for (int32 FilterIndex = 0; (FilterIndex < FilterTerms.Num()) && bShowAction; ++FilterIndex)
{
const bool bMatchesTerm = (SearchText.Contains(FilterTerms[FilterIndex], ESearchCase::CaseSensitive) || (SearchText.Contains(SanitizedFilterTerms[FilterIndex], ESearchCase::CaseSensitive) == true));
bShowAction = bShowAction && bMatchesTerm;
}
// Only if we are going to show the action do we want to generate the weight of the filter text
if (bShowAction)
{
// Get the 'weight' of this in relation to the filter
EachWeight = GetActionFilteredWeight(CurrentAction, FilterTerms, SanitizedFilterTerms, CurActionDebugInfo);
}
}
if (bShowAction)
{
// If this action has a greater relevance than others, cache its index.
if( EachWeight > BestMatchCount )
{
BestMatchCount = EachWeight;
BestMatchIndex = CurTypeIndex;
BestMatchDebugInfo = CurActionDebugInfo;
}
FilteredRootAction->AddChild(CurrentAction);
}
}
FilteredRootAction->SortChildren(bAlphaSortItems, /*bRecursive =*/true);
TreeView->RequestTreeRefresh();
// Update the filtered list (needs to be done in a separate pass because the list is sorted as items are inserted)
FilteredActionNodes.Empty();
FilteredRootAction->GetLeafNodes(FilteredActionNodes);
// Get _all_ new nodes (flattened tree basically)
TArray< TSharedPtr<FGraphActionNode> > AllNodes;
FilteredRootAction->GetAllNodes(AllNodes);
// Print out the info about which action we picked and why
if (ContextMenuConsoleVariables::bPrintDebugContextSelection)
{
BestMatchDebugInfo.Print();
}
// If theres a BestMatchIndex find it in the actions nodes and select it (maybe this should check the current selected suggestion first ?)
if( BestMatchIndex != INDEX_NONE )
{
FGraphActionListBuilderBase::ActionGroup& FilterSelectAction = AllActions.GetAction( BestMatchIndex );
if( FilterSelectAction.Actions[0].IsValid() == true )
{
for (int32 iNode = 0; iNode < FilteredActionNodes.Num() ; iNode++)
{
if( FilteredActionNodes[ iNode ].Get()->GetPrimaryAction() == FilterSelectAction.Actions[ 0 ] )
{
SelectedSuggestion = iNode;
}
}
}
}
// Make sure the selected suggestion stays within the filtered list
if ((SelectedSuggestion >= 0) && (FilteredActionNodes.Num() > 0))
{
//@TODO: Should try to actually maintain the highlight on the same item if it survived the filtering
SelectedSuggestion = FMath::Clamp<int32>(SelectedSuggestion, 0, FilteredActionNodes.Num() - 1);
MarkActiveSuggestion();
}
else
{
SelectedSuggestion = INDEX_NONE;
}
if (ShouldExpandNodes())
{
// Expand all
FilteredRootAction->ExpandAllChildren(TreeView);
}
else
{
// Expand to match the old state
RestoreExpansionState< TSharedPtr<FGraphActionNode> >(TreeView, AllNodes, OldExpansionState, CompareGraphActionNode);
}
}
void FContextMenuWeightDebugInfo::Print()
{
UE_LOG(LogTemp, Warning, TEXT("[Weight Debug info] \
TotalWeight: %-8.2f | PercentageMatchWeight: %-8.2f | PercMatch: %-8.2f | ShorterWeight: %-8.2f | CategoryBonusWeight: %-8.2f | KeywordArrayWeight: %-8.2f | DescriptionWeight: %-8.2f | NodeTitleWeight: %-8.2f | CategoryWeight: %-8.2f\n"),
TotalWeight, PercentageMatchWeight, PercMatch, ShorterWeight, CategoryBonusWieight, KeywordArrayWeight, DescriptionWeight, NodeTitleWeight, CategoryWeight);
}
float SGraphActionMenu::GetActionFilteredWeight(const FGraphActionListBuilderBase::ActionGroup& InCurrentAction, const TArray<FString>& InFilterTerms, const TArray<FString>& InSanitizedFilterTerms, FContextMenuWeightDebugInfo& OutDebugInfo)
{
// The overall 'weight' of this action
float TotalWeight = 0.0f;
// Helper array
struct FArrayWithWeight
{
FArrayWithWeight(const TArray< FString >* InArray, float InWeightModifier, float* OutDebugWeight)
: Array(InArray)
, OutWeight(OutDebugWeight)
, WeightModifier(InWeightModifier)
{
}
const TArray< FString >* Array = nullptr;
float* OutWeight = nullptr;
float WeightModifier = 0.0f;
};
// Setup an array of arrays so we can do a weighted search
TArray< FArrayWithWeight > WeightedArrayList;
int32 Action = 0;
if( InCurrentAction.Actions[Action].IsValid() == true )
{
// Combine the actions string, separate with \n so terms don't run into each other, and remove the spaces (incase the user is searching for a variable)
// In the case of groups containing multiple actions, they will have been created and added at the same place in the code, using the same description
// and keywords, so we only need to use the first one for filtering.
const FString& SearchText = InCurrentAction.GetSearchTextForFirstAction();
// First the localized keywords
WeightedArrayList.Add(FArrayWithWeight(&InCurrentAction.GetLocalizedSearchKeywordsArrayForFirstAction(), ContextMenuConsoleVariables::KeywordWeight, &OutDebugInfo.KeywordArrayWeight));
// The localized description
WeightedArrayList.Add(FArrayWithWeight(&InCurrentAction.GetLocalizedMenuDescriptionArrayForFirstAction(), ContextMenuConsoleVariables::DescriptionWeight, &OutDebugInfo.DescriptionWeight));
// The node search localized title weight
WeightedArrayList.Add(FArrayWithWeight(&InCurrentAction.GetLocalizedSearchTitleArrayForFirstAction(), ContextMenuConsoleVariables::NodeTitleWeight, &OutDebugInfo.NodeTitleWeight));
// The localized category
WeightedArrayList.Add(FArrayWithWeight(&InCurrentAction.GetLocalizedSearchCategoryArrayForFirstAction(), ContextMenuConsoleVariables::CategoryWeight,&OutDebugInfo.CategoryWeight));
// First the keywords
WeightedArrayList.Add(FArrayWithWeight(&InCurrentAction.GetSearchKeywordsArrayForFirstAction(), ContextMenuConsoleVariables::KeywordWeight, &OutDebugInfo.KeywordArrayWeight));
// The description
WeightedArrayList.Add(FArrayWithWeight(&InCurrentAction.GetMenuDescriptionArrayForFirstAction(), ContextMenuConsoleVariables::DescriptionWeight, &OutDebugInfo.DescriptionWeight));
// The node search title weight
WeightedArrayList.Add(FArrayWithWeight(&InCurrentAction.GetSearchTitleArrayForFirstAction(), ContextMenuConsoleVariables::NodeTitleWeight, &OutDebugInfo.NodeTitleWeight));
// The category
WeightedArrayList.Add(FArrayWithWeight(&InCurrentAction.GetSearchCategoryArrayForFirstAction(), ContextMenuConsoleVariables::CategoryWeight, &OutDebugInfo.CategoryWeight));
// If this actions category matches the one from a dragged off pin, give it a weight bonus
const TArray<FString>& InActionCategories = InCurrentAction.GetCategoryChain();
bool bAddMatchBonus = false;
for (const FString& InActionCategory : InActionCategories)
{
for (UEdGraphPin* const FromPin : DraggedFromPins)
{
check(FromPin != nullptr);
// If we can't find anything there, check the subcategory of the object
// This covers most of the more complex struct types (LinearColor, date time, etc)
if (UObject* const SubCatObj = FromPin->PinType.PinSubCategoryObject.Get())
{
const FString& SubCatObjName = SubCatObj->GetFullName();
// The pin SubObjectCategory names don't have any spaces, so split up the category
TArray<FString> DelimitedArray;
InActionCategory.ParseIntoArray(DelimitedArray, TEXT(" "), true);
for (const FString& DelimetedCat : DelimitedArray)
{
if (SubCatObjName.Contains(DelimetedCat))
{
bAddMatchBonus = true;
break;
}
}
}
// Check the category of the pin, this works for basic math types (int, float, byte, etc)
else if (InActionCategory.Contains(FromPin->PinType.PinCategory.ToString()))
{
bAddMatchBonus = true;
}
// If we found match in any cases above then add the weight bonus and stop looking
if (bAddMatchBonus)
{
TotalWeight += ContextMenuConsoleVariables::MatchingFromPinCategory;
OutDebugInfo.CategoryBonusWieight += ContextMenuConsoleVariables::MatchingFromPinCategory;
// Break out of the loop so that we don't give any extra bonuses
break;
}
}
}
// Now iterate through all the filter terms and calculate a 'weight' using the values and multipliers
const FString* EachTerm = nullptr;
const FString* EachTermSanitized = nullptr;
// For every filter item the user has typed in (a letter)
for (int32 FilterIndex = 0; FilterIndex < InFilterTerms.Num(); ++FilterIndex)
{
EachTerm = &InFilterTerms[FilterIndex];
EachTermSanitized = &InSanitizedFilterTerms[FilterIndex];
// Now check the weighted lists (We could further improve the hit weight by checking consecutive word matches)
for (int32 iFindCount = 0; iFindCount < WeightedArrayList.Num() ; ++iFindCount)
{
const TArray<FString>& KeywordArray = *WeightedArrayList[iFindCount].Array;
float WeightPerList = 0.0f;
float KeywordArrayWeight = WeightedArrayList[iFindCount].WeightModifier;
// Count of how many words in this keyword array contain a filter(letter) that the user has typed in
int32 WordMatchCount = 0;
// The number of characters in this keyword array
int32 KeywordArrayCharLength = 0;
// Loop through every word that the user could be looking for
for (int32 iEachWord = 0; iEachWord < KeywordArray.Num() ; ++iEachWord)
{
// Keep track of how long all the words in the array are
KeywordArrayCharLength += KeywordArray[iEachWord].Len();
// If a word contains the letter that the user has typed in, than increment the whole match count
// If the word starts with the letter, give it a little extra boost of weight
if (KeywordArray[iEachWord].StartsWith(*EachTermSanitized, ESearchCase::CaseSensitive) || KeywordArray[iEachWord].StartsWith(*EachTerm, ESearchCase::CaseSensitive))
{
++WordMatchCount;
WeightPerList += KeywordArrayWeight * ContextMenuConsoleVariables::StartsWithBonusWeightMultiplier;
}
else if (KeywordArray[iEachWord].Contains(*EachTermSanitized, ESearchCase::CaseSensitive) || KeywordArray[iEachWord].Contains(*EachTerm, ESearchCase::CaseSensitive))
{
++WordMatchCount;
WeightPerList += KeywordArrayWeight * ContextMenuConsoleVariables::WordContainsLetterWeightMultiplier;
}
}
if (KeywordArrayCharLength > 0)
{
// How many matches did we find / the total length of this keyword array
float PercMatch = ((float)WordMatchCount / (float)KeywordArrayCharLength);
float PercentageBonus = (WeightPerList * PercMatch * ContextMenuConsoleVariables::PercentageMatchWeightMultiplier);
WeightPerList += PercentageBonus;
// Give a bonus for being shorter than a certain amount
int32 ShortPoints = ContextMenuConsoleVariables::KeywordLengthDifferenceModifier - KeywordArrayCharLength;
float ShortWeight = 0.0f;
if (ShortPoints > 0)
{
ShortWeight = (float)ShortPoints * ContextMenuConsoleVariables::ShorterWeight;
WeightPerList += ShortWeight;
}
OutDebugInfo.PercMatch += PercMatch;
OutDebugInfo.ShorterWeight += ShortWeight;
OutDebugInfo.PercentageMatchWeight += PercentageBonus;
}
TotalWeight += WeightPerList;
if (WeightedArrayList[iFindCount].OutWeight)
{
*WeightedArrayList[iFindCount].OutWeight = WeightPerList;
}
}
}
}
OutDebugInfo.TotalWeight = TotalWeight;
return TotalWeight;
}
// Returns true if the tree should be autoexpanded
bool SGraphActionMenu::ShouldExpandNodes() const
{
// Expand all the categories that have filter results, or when there are only a few to show
const bool bFilterActive = !GetFilterText().IsEmpty();
const bool bOnlyAFewTotal = AllActions.GetNumActions() < 10;
return bFilterActive || bOnlyAFewTotal || bAutoExpandActionMenu;
}
bool SGraphActionMenu::CanRenameNode(TWeakPtr<FGraphActionNode> InNode) const
{
return !OnCanRenameSelectedAction.Execute(InNode);
}
void SGraphActionMenu::OnFilterTextChanged( const FText& InFilterText )
{
// Reset the selection if the string is empty
if( InFilterText.IsEmpty() == true )
{
SelectedSuggestion = INDEX_NONE;
}
GenerateFilteredItems(false);
}
void SGraphActionMenu::OnFilterTextCommitted(const FText& InText, ETextCommit::Type CommitInfo)
{
if (CommitInfo == ETextCommit::OnEnter)
{
TryToSpawnActiveSuggestion();
}
}
bool SGraphActionMenu::TryToSpawnActiveSuggestion()
{
TArray< TSharedPtr<FGraphActionNode> > SelectionList = TreeView->GetSelectedItems();
if (SelectionList.Num() == 1)
{
// This isnt really a keypress - its Direct, but its always called from a keypress function. (Maybe pass the selectinfo in ?)
OnItemSelected( SelectionList[0], ESelectInfo::OnKeyPress );
return true;
}
else if (FilteredActionNodes.Num() == 1)
{
OnItemSelected( FilteredActionNodes[0], ESelectInfo::OnKeyPress );
return true;
}
return false;
}
void SGraphActionMenu::OnGetChildrenForCategory( TSharedPtr<FGraphActionNode> InItem, TArray< TSharedPtr<FGraphActionNode> >& OutChildren )
{
if (InItem->Children.Num())
{
OutChildren = InItem->Children;
}
}
void SGraphActionMenu::OnNameTextCommitted(const FText& NewText, ETextCommit::Type InTextCommit, TWeakPtr< FGraphActionNode > InAction )
{
if(OnCategoryTextCommitted.IsBound())
{
OnCategoryTextCommitted.Execute(NewText, InTextCommit, InAction);
}
}
void SGraphActionMenu::OnItemScrolledIntoView( TSharedPtr<FGraphActionNode> InActionNode, const TSharedPtr<ITableRow>& InWidget )
{
if (InActionNode->IsRenameRequestPending())
{
InActionNode->BroadcastRenameRequest();
}
}
TSharedRef<ITableRow> SGraphActionMenu::MakeWidget( TSharedPtr<FGraphActionNode> InItem, const TSharedRef<STableViewBase>& OwnerTable, bool bIsReadOnly )
{
TSharedPtr<IToolTip> SectionToolTip;
if ( InItem->IsSectionHeadingNode() )
{
if ( OnGetSectionToolTip.IsBound() )
{
SectionToolTip = OnGetSectionToolTip.Execute(InItem->SectionID);
}
}
// In the case of FGraphActionNodes that have multiple actions, all of the actions will
// have the same text as they will have been created at the same point - only the actual
// action itself will differ, which is why parts of this function only refer to InItem->Actions[0]
// rather than iterating over the array
// Create the widget but do not add any content, the widget is needed to pass the IsSelectedExclusively function down to the potential SInlineEditableTextBlock widget
TSharedPtr< STableRow< TSharedPtr<FGraphActionNode> > > TableRow;
if ( InItem->IsSectionHeadingNode() )
{
TableRow = SNew(SCategoryHeaderTableRow< TSharedPtr<FGraphActionNode> >, OwnerTable)
.ToolTip(SectionToolTip);
}
else
{
const FTableRowStyle* Style = bUseSectionStyling ? &FEditorStyle::Get().GetWidgetStyle<FTableRowStyle>("TableView.DarkRow") : &FCoreStyle::Get().GetWidgetStyle<FTableRowStyle>("TableView.Row");
TableRow = SNew(STableRow< TSharedPtr<FGraphActionNode> >, OwnerTable)
.Style(Style)
.OnDragDetected(this, &SGraphActionMenu::OnItemDragDetected)
.ShowSelection(!InItem->IsSeparator());
}
TSharedPtr<SHorizontalBox> RowContainer;
TableRow->SetRowContent
(
SAssignNew(RowContainer, SHorizontalBox)
);
TSharedPtr<SWidget> RowContent;
FMargin RowPadding = FMargin(0, 2);
if( InItem->IsActionNode() )
{
check(InItem->HasValidAction());
FCreateWidgetForActionData CreateData(&InItem->OnRenameRequest());
CreateData.Action = InItem->GetPrimaryAction();
CreateData.HighlightText = TAttribute<FText>(this, &SGraphActionMenu::GetFilterText);
CreateData.MouseButtonDownDelegate = FCreateWidgetMouseButtonDown::CreateSP( this, &SGraphActionMenu::OnMouseButtonDownEvent );
if(OnCreateWidgetForAction.IsBound())
{
CreateData.IsRowSelectedDelegate = FIsSelected::CreateSP( TableRow.Get(), &STableRow< TSharedPtr<FGraphActionNode> >::IsSelected );
CreateData.bIsReadOnly = bIsReadOnly;
CreateData.bHandleMouseButtonDown = false; //Default to NOT using the delegate. OnCreateWidgetForAction can set to true if we need it
RowContent = OnCreateWidgetForAction.Execute( &CreateData );
}
else
{
RowContent = SNew(SDefaultGraphActionWidget, &CreateData);
}
}
else if( InItem->IsCategoryNode() )
{
TWeakPtr< FGraphActionNode > WeakItem = InItem;
// Hook up the delegate for verifying the category action is read only or not
SGraphActionCategoryWidget::FArguments ReadOnlyArgument;
if(bIsReadOnly)
{
ReadOnlyArgument.IsReadOnly(bIsReadOnly);
}
else
{
ReadOnlyArgument.IsReadOnly(this, &SGraphActionMenu::CanRenameNode, WeakItem);
}
TSharedRef<SGraphActionCategoryWidget> CategoryWidget =
SNew(SGraphActionCategoryWidget, InItem)
.HighlightText(this, &SGraphActionMenu::GetFilterText)
.OnTextCommitted(this, &SGraphActionMenu::OnNameTextCommitted, TWeakPtr< FGraphActionNode >(InItem))
.IsSelected(TableRow.Get(), &STableRow< TSharedPtr<FGraphActionNode> >::IsSelectedExclusively)
.IsReadOnly(ReadOnlyArgument._IsReadOnly);
if(!bIsReadOnly)
{
InItem->OnRenameRequest().BindSP( CategoryWidget->InlineWidget.Pin().Get(), &SInlineEditableTextBlock::EnterEditingMode );
}
RowContent = CategoryWidget;
}
else if( InItem->IsSeparator() )
{
RowPadding = FMargin(0);
FText SectionTitle;
if( OnGetSectionTitle.IsBound() )
{
SectionTitle = OnGetSectionTitle.Execute(InItem->SectionID);
}
if( SectionTitle.IsEmpty() )
{
RowContent = SNew( SVerticalBox )
.Visibility(EVisibility::HitTestInvisible)
+ SVerticalBox::Slot()
.AutoHeight()
// Add some empty space before the line, and a tiny bit after it
.Padding( 0.0f, 5.f, 0.0f, 5.f )
[
SNew( SBorder )
// We'll use the border's padding to actually create the horizontal line
.Padding(FEditorStyle::GetMargin(TEXT("Menu.Separator.Padding")))
// Separator graphic
.BorderImage( FEditorStyle::GetBrush( TEXT( "Menu.Separator" ) ) )
];
}
else
{
RowContent = SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
[
SNew(SRichTextBlock)
.Text(SectionTitle)
.DecoratorStyleSet(&FEditorStyle::Get())
.TextStyle(FEditorStyle::Get(), "DetailsView.CategoryTextStyle")
]
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.HAlign(HAlign_Right)
.Padding(FMargin(0,0,2,0))
[
OnGetSectionWidget.IsBound() ? OnGetSectionWidget.Execute(TableRow.ToSharedRef(), InItem->SectionID) : SNullWidget::NullWidget
];
}
}
TSharedPtr<SExpanderArrow> ExpanderWidget;
if (OnCreateCustomRowExpander.IsBound())
{
FCustomExpanderData CreateData;
CreateData.TableRow = TableRow;
CreateData.WidgetContainer = RowContainer;
if (InItem->IsActionNode())
{
check(InItem->HasValidAction());
CreateData.RowAction = InItem->GetPrimaryAction();
}
ExpanderWidget = OnCreateCustomRowExpander.Execute(CreateData);
}
else
{
ExpanderWidget =
SNew(SExpanderArrow, TableRow)
.BaseIndentLevel(1);
}
RowContainer->AddSlot()
.AutoWidth()
.VAlign(VAlign_Fill)
.HAlign(HAlign_Right)
[
ExpanderWidget.ToSharedRef()
];
RowContainer->AddSlot()
.FillWidth(1.0)
.Padding(RowPadding)
[
RowContent.ToSharedRef()
];
return TableRow.ToSharedRef();
}
FText SGraphActionMenu::GetFilterText() const
{
// If there is an external source for the filter, use that text instead
if(OnGetFilterText.IsBound())
{
return OnGetFilterText.Execute();
}
return FilterTextBox->GetText();
}
void SGraphActionMenu::OnItemSelected( TSharedPtr< FGraphActionNode > InSelectedItem, ESelectInfo::Type SelectInfo )
{
if (!bIgnoreUIUpdate)
{
HandleSelection(InSelectedItem, SelectInfo);
}
}
void SGraphActionMenu::OnItemDoubleClicked( TSharedPtr< FGraphActionNode > InClickedItem )
{
if ( InClickedItem.IsValid() && !bIgnoreUIUpdate )
{
if ( InClickedItem->IsActionNode() )
{
OnActionDoubleClicked.ExecuteIfBound(InClickedItem->Actions);
}
else if (InClickedItem->Children.Num())
{
TreeView->SetItemExpansion(InClickedItem, !TreeView->IsItemExpanded(InClickedItem));
}
}
}
FReply SGraphActionMenu::OnItemDragDetected( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
// Start a function-call drag event for any entry that can be called by kismet
if (MouseEvent.IsMouseButtonDown(EKeys::LeftMouseButton))
{
TArray< TSharedPtr<FGraphActionNode> > SelectedNodes = TreeView->GetSelectedItems();
if(SelectedNodes.Num() > 0)
{
TSharedPtr<FGraphActionNode> Node = SelectedNodes[0];
// Dragging a ctaegory
if(Node.IsValid() && Node->IsCategoryNode())
{
if(OnCategoryDragged.IsBound())
{
return OnCategoryDragged.Execute(Node->GetCategoryPath(), MouseEvent);
}
}
// Dragging an action
else
{
if(OnActionDragged.IsBound())
{
TArray< TSharedPtr<FEdGraphSchemaAction> > Actions;
GetSelectedActions(Actions);
return OnActionDragged.Execute(Actions, MouseEvent);
}
}
}
}
return FReply::Unhandled();
}
bool SGraphActionMenu::OnMouseButtonDownEvent( TWeakPtr<FEdGraphSchemaAction> InAction )
{
bool bResult = false;
if( (!bIgnoreUIUpdate) && InAction.IsValid() )
{
TArray< TSharedPtr<FGraphActionNode> > SelectionList = TreeView->GetSelectedItems();
TSharedPtr<FGraphActionNode> SelectedNode;
if (SelectionList.Num() == 1)
{
SelectedNode = SelectionList[0];
}
else if (FilteredActionNodes.Num() == 1)
{
SelectedNode = FilteredActionNodes[0];
}
if (SelectedNode.IsValid() && SelectedNode->HasValidAction())
{
if( SelectedNode->GetPrimaryAction().Get() == InAction.Pin().Get() )
{
bResult = HandleSelection( SelectedNode, ESelectInfo::OnMouseClick );
}
}
}
return bResult;
}
FReply SGraphActionMenu::OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& KeyEvent )
{
int32 SelectionDelta = 0;
// Escape dismisses the menu without placing a node
if (KeyEvent.GetKey() == EKeys::Escape)
{
FSlateApplication::Get().DismissAllMenus();
return FReply::Handled();
}
else if ((KeyEvent.GetKey() == EKeys::Enter) && !bIgnoreUIUpdate)
{
return TryToSpawnActiveSuggestion() ? FReply::Handled() : FReply::Unhandled();
}
else if (!FilterTextBox->GetText().IsEmpty())
{
// Needs to be done here in order not to eat up the text navigation key events when list isn't populated
if (FilteredActionNodes.Num() == 0)
{
return FReply::Unhandled();
}
if (KeyEvent.GetKey() == EKeys::Up)
{
SelectedSuggestion = FMath::Max(0, SelectedSuggestion - 1);
}
else if (KeyEvent.GetKey() == EKeys::Down)
{
SelectedSuggestion = FMath::Min(FilteredActionNodes.Num() - 1, SelectedSuggestion + 1);
}
else if (KeyEvent.GetKey() == EKeys::PageUp)
{
const int32 NumItemsInAPage = 15; // arbitrary jump because we can't get at the visible item count from here
SelectedSuggestion = FMath::Max(0, SelectedSuggestion - NumItemsInAPage);
}
else if (KeyEvent.GetKey() == EKeys::PageDown)
{
const int32 NumItemsInAPage = 15; // arbitrary jump because we can't get at the visible item count from here
SelectedSuggestion = FMath::Min(FilteredActionNodes.Num() - 1, SelectedSuggestion + NumItemsInAPage);
}
else if (KeyEvent.GetKey() == EKeys::Home && KeyEvent.IsControlDown())
{
SelectedSuggestion = 0;
}
else if (KeyEvent.GetKey() == EKeys::End && KeyEvent.IsControlDown())
{
SelectedSuggestion = FilteredActionNodes.Num() - 1;
}
else
{
return FReply::Unhandled();
}
MarkActiveSuggestion();
return FReply::Handled();
}
else
{
// When all else fails, it means we haven't filtered the list and we want to handle it as if we were just scrolling through a normal tree view
return TreeView->OnKeyDown(FindChildGeometry(MyGeometry, TreeView.ToSharedRef()), KeyEvent);
}
return FReply::Unhandled();
}
void SGraphActionMenu::MarkActiveSuggestion()
{
TGuardValue<bool> PreventSelectionFromTriggeringCommit(bIgnoreUIUpdate, true);
if (SelectedSuggestion >= 0)
{
TSharedPtr<FGraphActionNode>& ActionToSelect = FilteredActionNodes[SelectedSuggestion];
TreeView->SetSelection(ActionToSelect);
TreeView->RequestScrollIntoView(ActionToSelect);
}
else
{
TreeView->ClearSelection();
}
}
void SGraphActionMenu::AddReferencedObjects( FReferenceCollector& Collector )
{
for (int32 CurTypeIndex=0; CurTypeIndex < AllActions.GetNumActions(); ++CurTypeIndex)
{
FGraphActionListBuilderBase::ActionGroup& Action = AllActions.GetAction( CurTypeIndex );
for ( int32 ActionIndex = 0; ActionIndex < Action.Actions.Num(); ActionIndex++ )
{
Action.Actions[ActionIndex]->AddReferencedObjects(Collector);
}
}
}
FString SGraphActionMenu::GetReferencerName() const
{
return TEXT("SGraphActionMenu");
}
bool SGraphActionMenu::HandleSelection( TSharedPtr< FGraphActionNode > &InSelectedItem, ESelectInfo::Type InSelectionType )
{
bool bResult = false;
if( OnActionSelected.IsBound() )
{
if ( InSelectedItem.IsValid() && InSelectedItem->IsActionNode() )
{
OnActionSelected.Execute(InSelectedItem->Actions, InSelectionType);
bResult = true;
}
else
{
OnActionSelected.Execute(TArray< TSharedPtr<FEdGraphSchemaAction> >(), InSelectionType);
bResult = true;
}
}
return bResult;
}
void SGraphActionMenu::OnSetExpansionRecursive(TSharedPtr<FGraphActionNode> InTreeNode, bool bInIsItemExpanded)
{
if (InTreeNode.IsValid() && InTreeNode->Children.Num())
{
TreeView->SetItemExpansion(InTreeNode, bInIsItemExpanded);
for (TSharedPtr<FGraphActionNode> Child : InTreeNode->Children)
{
OnSetExpansionRecursive(Child, bInIsItemExpanded);
}
}
}
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE