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This mainly covers the new Pixel Streaming plugin version along with minor changes to other parts of the engine: * removed multiple copies of FThread as it's now a part of Core * changes to SlateUser required to fix user input in Pixel Streaming This wasn't formally reviewed due to the size of Pixel Streaming changes, but was skimmed over by Zack Letters before integration #rb zack.letters [CL 9486237 by Andriy Tylychko in Main branch]
28 lines
736 B
JSON
28 lines
736 B
JSON
{
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"apps": [
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{
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"name": "Cirrus",
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"executable": "node.exe",
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"parameters" : "\"..\\..\\WebServers\\SignallingWebServer\\cirrus.js\"",
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"monitored" : false,
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"oncrash" : "RestartApp"
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},
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{
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"name": "WebRTCProxy",
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"executable": "../../WebRTCProxy/bin/WebRTCProxy_x64_Debug.exe",
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"parameters" : "",
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"monitored" : false,
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"initial_timeout": 5000,
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"shutdown_timeout": 5000,
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"oncrash" : "RestartApp"
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},
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{
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"name": "FP_FirstPerson",
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"executable": "../../../../../Binaries/Win64/UE4Editor.exe",
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"parameters" : "FP_FirstPerson -game -windowed -PixelStreamingPort=8124 -audiomixer -ResX=1280 -ResY=720 -execcmds=\"stat fps\"",
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"monitored" : false,
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"oncrash" : "StopSession"
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}
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]
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}
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