Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/Perforce/PerforceException.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

51 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tools.DotNETCommon.Perforce
{
/// <summary>
/// Represents an exception specific to perforce
/// </summary>
public class PerforceException : Exception
{
/// <summary>
/// For errors returned by the server, contains the error record
/// </summary>
public PerforceError Error;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Message">Message for the exception</param>
public PerforceException(string Message)
: base(Message)
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="Format">Format string</param>
/// <param name="Args">Arguments for the formatted string</param>
public PerforceException(string Format, params object[] Args)
: base(String.Format(Format, Args))
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="Error">The error from the server</param>
public PerforceException(PerforceError Error)
: base(Error.ToString())
{
this.Error = Error;
}
}
}