Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/CrashReportClient.Target.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

47 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms("Win32", "Win64", "Mac", "Linux")]
[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
public class CrashReportClientTarget : TargetRules
{
public CrashReportClientTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
LaunchModuleName = "CrashReportClient";
if (Target.Platform != UnrealTargetPlatform.Linux)
{
ExtraModuleNames.Add("EditorStyle");
}
bLegalToDistributeBinary = true;
bBuildDeveloperTools = false;
// CrashReportClient doesn't ever compile with the engine linked in
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bUseLoggingInShipping = true;
// CrashReportClient.exe has no exports, so no need to verify that a .lib and .exp file was emitted by
// the linker.
bHasExports = false;
bUseChecksInShipping = true;
// Epic Games Launcher needs to run on OS X 10.9, so CrashReportClient needs this as well
bEnableOSX109Support = true;
// Need to disable the bundled version of dbghelp so that CrashDebugHelper can load dbgeng.dll.
WindowsPlatform.bUseBundledDbgHelp = false;
GlobalDefinitions.Add("NOINITCRASHREPORTER=1");
}
}