You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #jira none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 #ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866) [CL 10870955 by Ryan Durand in Main branch]
38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using BuildAgent.Workspace.Common;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Tools.DotNETCommon;
|
|
|
|
namespace BuildAgent.Workspace
|
|
{
|
|
[ProgramMode("PopulateCache", "Populates the cache with the head revision of the given streams")]
|
|
class PopulateCacheMode : WorkspaceMode
|
|
{
|
|
[CommandLine("-ClientAndStream=")]
|
|
[Description("Specifies client and stream pairs, in the format Client:Stream")]
|
|
List<string> ClientAndStreamParams = new List<string>();
|
|
|
|
[CommandLine("-Filter=")]
|
|
[Description("Filters for the files to sync, in P4 syntax (eg. /Engine/...)")]
|
|
List<string> Filters = new List<string>();
|
|
|
|
[CommandLine("-FakeSync")]
|
|
[Description("Simulates the sync without actually fetching any files")]
|
|
bool bFakeSync = false;
|
|
|
|
protected override void Execute(Repository Repo)
|
|
{
|
|
List<string> ExpandedFilters = ExpandFilters(Filters);
|
|
|
|
List<KeyValuePair<string, string>> ClientAndStreams = ParseClientAndStreams(ClientAndStreamParams);
|
|
Repo.Populate(ClientAndStreams, Filters, bFakeSync);
|
|
}
|
|
}
|
|
}
|